The “Ghost” media evaluation is generally not good, the content that this game needs to repair and join is really too much. Recently, Forbes game editor Paul Tassi listed five basic points that the “Hallows” was wrong and urgently needed to solve
Paul Tassi said that although he thinks that “Hallows” is actually not so bad, he refutes a bunch of media bad reviews to let some players know that if they like to brush games, they might enjoy the game. But that doesn’t mean turning a blind eye to the many very, very obvious problems that exist in this game
Paul Tassi believes that the game “Ghost” has not been developed at all. The meaning here is not to say “there are more stories to talk about in the future”, but rather that the game is not done at the most basic level. The author believes that although BioWare has released patches to fix some technical issues, the “Glyphs” want to go further, they need to make a very deep rectification of the entire system
Here are five reasonable places in the game that he thinks are in the “Church” game, which is urgently needed to be repaired:
1. View and equip loot.
The trophy system in The Hymn is like this:
I finally got a master gear, but I won’t tell you what equipment was dropped, nor what weapons, accessories or other slots. Just tell you what is the rarity of this
You must complete the task completely, then wait for the reading, and after the settlement screen has passed, you will know what equipment is, but you can’t equip it
Want to equip? You must read the strip back to the furnace to equip. Then read the article and choose a new task to use, to know if the equipment will like it
And the process in “Destiny” “The Whole Blockade” is like this:
Items fall behind, equipment, use.
The whole journey takes only 8 seconds, instead of 12 minutes like the Holy Song. For a game that uses brush equipment as its core gameplay, it is clear that BioWare’s approach is too backward and inefficient. Even if you choose “mass effect” or “Star Wars” as the locking equipment is OK, but what is embarrassing is that, in addition to the furnace, the game does not have to look elsewhere in the equipment. But when you reach the furnace, you need a series of loads. In contrast, most games can be achieved with just a simple menu button, so the entire system of the “Churus” needs a big change
2. Where are my properties? Are there any properties?
Ask a very simple question: Do you know your blood volume and your own shield value at any time? For a game that encourages players to create perfect equipment to challenge the master’s level of difficulty, they can’t find themselves. The place of the property. In this respect, Diablo 3 was perfect a few years ago. It is also possible that BioWare tries to “do it yourself” in order to prevent the “Hunger” from being too “Dark”. In fact, this point is not difficult to repair, obviously there will be data in this area, but the player can’t see it for the time being
3. The design of the resurrection is all wrong.
There are two ways to resurrect in the “Hallows” game, but they are very bad.
When I can’t resurrect after the resurrection.
Sometimes you can’t resurrect yourself in the game. Once you fall down, you can only wait for your teammates to save you. Sometimes teammates are very bad, no matter what you are. There are also cases where they may not notice because there are no obvious prompts on the screen. The other situation is that the place you fell is too dangerous to save you. Of course, the player will also encounter some strange bugs. After the teammates fall, they can’t save, because there is no resurrection button prompt after entering
Can resurrect yourself.
The design that can resurrect itself is even worse. Because in addition to waiting for a few seconds to load, you will find that you are not in the original place after the resurrection, but in a different place
4. Everything has no meaning in free mode.
Theoretically, the free flight of the next person, exploring the map, encountering the Titan beast, collecting materials, and opening the treasure chest is still very good. But in fact, many designs are simply unreasonable
The player is born again in a very remote place from other teammates. If you want to do a task with them, you can only look at the map to chase them. Because there is no transmission function, it is too tired to fly according to the map
For example, if you encounter a Titan behemoth yourself, you want to play, but you can’t beat it. Since there are no tags or typing in the game, you can’t call your teammates to help you
There are too few world events and updates are infrequent
The world map is so big, why should it be limited to four players to explore?
5. The forging system is currently meaningless.
You may have accumulated a lot of materials and blueprints in the game, but how many things do you forge? It may be used to forge some consumables before doing the task, but in most cases it is useless