“Warhammer: The Last Plague 2” Master 2 traits Flame Master Raiders

In the “Warhammer: The Last Plague 2”, the Master can choose three branches. The Flame Master is one of them. The output of the fire method is super-violent, but it is super crispy and extremely dependent on the protection of teammates, but the pleasure of high injury is also other occupations. It’s hard to compare. The following will bring you the warhammer: a raider of the Last Plague 2 Flame Master

Warhammer: The last plague 2 Flame Master Raiders.

I. Master 2 Features.

Fire 2 advantages: Fire 2 has the strongest clearing ability and the strongest output endurance in the current version of the game. With the support of the equipment, there is no substitute for the corpse tide and special feeling and BOSS. Status. I can say that I can clear the whole corpse with a door.

Disadvantages: Super crispy, very dependent on teammates’ protection, the formation is very slow before the 20th level basically rely on teammates. Secondly, it is very weak for the open tin can (face Chaos Warrior), once it is basically GG by the iron can. When playing the fire method 90% of the time, the blood is lost because of the blame when the soldiers are bursting the chrysanthemum, and once the face of the BOSS, there will be a sense of powerlessness in hatred

Second, add points and equipment core.

The first layer of talent is reduced by 10% overload speed.

2nd layer Pale form reduces damage by 50% when not moving.

The third layer blazing balance Overload 5 layers Each layer decreases the overload growth rate by 8% up to 40%.

The fourth layer Soul capture Kill the mobs back to white blood (core talent).

The fifth layer Discharge The big move clears the overload (core talent).

Third, equipment selection.

Weapon Remote: Laser 仗 OR 加特林仗 Affix Crit Probability “Chaos Damage Bonus” Monster Bonus = Crit Damage Equipment Skills Crit -4 Overload (Core must be washed out)

Laser 仗 (Please ignore my affixes and be too lazy to wash).

Weapon Melee: Feel free to choose the recommended sword system block range to be larger affixed crit probability “block endurance consumption” chaos damage bonus” monster bonus = crit damage (not sure whether the melee weapon affix affects remote damage, Secondly, Block is a good thing. Master needs this to be effective in improving the survival effect when facing BOSS. After the equipment skill block, the target will increase the damage by 50% within 3 seconds. OR Perfect resistance does not consume endurance.

Necklace: Chaos damage bonus “Monster bonus” blood volume bonus” block upper limit equipment skill 25% does not consume treatment items OR passive blood return (but can not use treatment package) These two equipment skills to see the situation choose to play 5 I like to passively return blood.

Rune: Chaos damage bonus “Monster Bonus” crit damage Equipment skills Free I personally like to use the bomb within 20 seconds after 20% increase the damage to cut BOSS.

Jewelry: minus CD (core must be washed out) crit probability “moving speed” endurance response equipment skills drinking drugs do not consume but blood loss (I have not seen or washed out) or drink 25% do not consume.

About the core of affixing equipment skills lies in the core of the weapon to reduce the overheating affix is the explosion rate and reduce the CD. This is very important. As for the damage bonus, I personally prefer the chaos bonus and the monster bonus. As for the canning bonus, I think it is still worth it. Anyway, how does your mage play painfully?Anyway, it’s all seconds..The

affix is ​​as follows:

IV. Output method.

Let’s briefly talk about the use of laser 仗.

Weapons are divided into 3 attack modes.

1, left button for laser, 3hit jumps per second for the first 2 seconds, the damage is not high, 2hit jumps every second after 2 seconds, the damage is OK, but the laser head can be hard and straight when the other party becomes a perfect straight line. Shooting has a group effect (give me a corner door, I can clear the road to the corpse tide, and then the final tactic of the anti-corpse tide corner of the Justice City game is simply a prism turret)

2, in the left button laser right button into the blast mode damage is very considerable, generally speaking, the first laser power and then the right blast is also the use of the laser 仗 output core for most of the time, here is a detail, a lot of (Meng) After the new left button is hit, immediately hit the second burst. In fact, the damage is unsatisfactory. The best way is to use the left button to ride the face. After about 1 second, then the right button is detonated, so the damage will be much higher, and it can be ensured that it will not be empty. Can have most of the special feelings and elites (the dwarf that does not exist in the Storm Guard, you give me a good screen to show you)

3, right button + left button spray mode, the theoretical damage is 0 (the stake test effect), the actual combustion damage, can be directly second mouse, and comes with a strong hard straight effect, very close when being blamed It’s easy to use, except for the BOSS level, including the iron cans, all the special feelings can be hard and straight, and the teammates are very low accidental, and it is also very suitable for following the close combat and rushing

V. Actual combat.

First of all, to clarify the position of the Master. The Master is basically a mobile fort and the difficulty in the nightmare. The whole team should be promoted around the Master. Team configuration Iron-breaking dwarfs Men’s riding plus the bounty OR Ranger.

In the face of the corpse tide.

Limited choice of narrow access door and wall standing position to ensure that the monster kills the face into a small angle if the terrain is a channel or has a door to the terrain, the law can be single and the rest of the personnel guard the other side 1 melee guarding the good master behind.

Secondly, the corpse is divided into two types:

The first kind of slave rat corpse tide: almost no harm, if the terrain is suitable for the left button, press and hold the head, the basic sweep is seconds

The second kind of chaotic fanatics’ corpse: This is more annoying. If the Master is not strong enough, the left button may not perform well. The blast mode is too slow. It is recommended to add a melee and then the Master uses the spray mode to help clean up

Pay attention to the problem. If there is a special feeling during the corpse, it must be the first time

Face special feelings:

Most of the special feelings are not a threat to the Master. Just pay attention to the Assassin and just be afraid to ride your face

The focus is on the Storm Guard, and the Chaos Guard (the canning team, before the highest day of robbery a team to brush up the Chaos Warrior).

Let’s talk about the Storm Guard. The storm is actually quite simple for the Master. Pulling the distance to the blast mode is second, priority is unshielded. For the shield storm guard, first left-handed power, blasting at the moment of breaking the shield

As for the Chaos Guard, Mom, I am really annoyed with this stuff. Every time I see a lot of more than 4 rushes, my heart is so cool and cool

First of all, determine if there are any miscellaneous soldiers around the Chaos Warrior. Any miscellaneous soldiers will be cleaned up first, then aim at the head and throw a big move. It should be one second. If there is concentration on the body at this time, the lock will blast, and if the big move is good, it will be lost. If you have a set of games, then you can cut the spray mode to help melee. Don’t ask you to kill. Just ask the sprayer to squirt hard, then watch the bounty show

Face the elite BOSS.

Storm Magic Mouse (the one that fires): Super good fight, body damage. Pulling the distance, the brainless laser mode is enough. If the weak point can be obtained, the blast mode can be fully used to weaken the blast mode. Weaknesses in the head and back of the little mouse, encounter fire-breathing, right and left to play dodge, the simplest elite BOSS.

Mouse Troll (Mavericks): Relatively simple, the whole body hurts. If hatred is in you, you will rush to smash you for the first time, the quality of three consecutive + one hit fly, hit the fly clear stinking. When you close the battle block, move back and dodge, try to flash the quality of the three companies, and eat the fly to clear the hate and cut the staff to continue output (two grid block can be perfect to avoid injury). Be careful not to use big tricks and look at your own terrain. If you feel that your position is not good or you want to be forced into the corner, you can lose your big shot and play hard and change position

Bile Troll: The play is equal to the mouse troll + storm magic mouse, the least amount of blood, left and right panning dodge spit, paste face block.

Chaos Egg (Tank): More annoying BOSS, is the enhanced version of the mouse troll, the same quality three + fly, but will change, sometimes the fly will become a catch, then foraging players and returning blood. Therefore, in general, after the quality of three consecutive links, it is best to play around. If a teammate is caught, directly rescue, or aim at the monster’s mouth blast mode (there is a bomb in hand, the bomb can also be interrupted for the first time)

Crisis situation handling method (to be constructed)

In general, 90% of the mission is from the corpse tide + storm or iron can orBOSS riding face.

So most of the push ideas come from solving this problem.

More extremes just brushing the corpse tide This is the head of the team to brush a team of elite riding face, in general, the first is to determine whether the current terrain can play

What is a good terrain? The less the direction of the strange brush, the better. If a terrain monster is coming in from the form surrounded by all directions, then this wave will not be detached. Therefore, the room with a better view, the room is a good choice. For example, my favorite is to find a closed room with two ends running

Then there is the problem of the elite. First of all, if there is an iron-cut dwarf, it will be invincible in the first time when it comes into contact with the elite team. If it is the first time when the storm-free master has no brain blasting mode, this is relatively simple, if it is The tin can open and the bomb greets directly. To put it bluntly, see how big the team can output in the invincible of the 10-second dwarf. In fact, if you encounter 8 cans + corpse tide, it is very easy to destroy

I generally take the initiative to go to the corpse wave after the first round of big moves and bombs. Let the bounty and the dwarf cut the tin can. After all, the wizard’s ability to open cans is very limited

As for BOSS, I personally tend to clear the corpse tide in the clear BOSS