When it comes to the villain in video games, the Far Cry series always gives us the most dramatic drama. But the problem is that the performances of the Far Cry are very limited. Each new “Crystal Fear” new work will join the new big villain, the latest “Far Cry: New Dawn” is no exception
“The Far Cry: The New Dawn” The new villain is the twin sisters Miqi and Lu. When they meet, they show the players typical violence and full personality. But they differ from other “Crystal” big villains only in terms of gender and number of people. Two people can play double-spring, and they can hold a comma and increase the expressiveness in front of many shots. The most wonderful manifestation of this subtle difference is that Miqi is not as fierce as Lu. In fact, in addition to the final boss battle, Miqi never showed violence in front of the players
The player knows the background of the twin sisters by flashing back the clip. Their father was a very violent person, and Mizi had promised to their mother that they would never be like a father. This commitment obviously directly affected her final behavior. Mitchie mentioned her conversation with her mother, showing her remorse and explaining her passive personality
The most disappointing thing about Far Cry: The New Dawn is that the development team has not portrayed more characters in the villain. If the game length is longer, twin sisters will have more opportunities to show their relationship and the conflicts that may arise from different values. Regrettably, “New Dawn” chose to expand Joseph Sid, the villain of Far Cry 5
But like all the treatments of Far Cry, the number of plays in Joseph Cry 5 is not much. “New Dawn” makes people feel that Joseph can continue to play the heat and finish his unfinished story. After all, this is a direct sequel to “Crysis 5”. Ubisoft successfully conveyed that this character has a painful past, and he also accepts his future. He understood the pain he caused to the world and expressed some sadness
Joseph and the twin sisters showed the same theme, that is, human beings are not a binary opposition to good and evil. The wicked often have a painful past and an unspeakable original intention. They have psychological shadows and fanatic beliefs, so they have corresponding actions. “New Dawn” successfully touched the surface thoughts, but like the previous “Far Cry”, there is not enough time and drama for these characters, and there is no deep excavation of the theme
The old gamer of Far Cry will definitely think of Vance in Far Cry 3, who is the most attractive and powerful villain. It is also the beginning of the establishment of the “Far Cry” to create the glamour villain player expectations and development routines, can be said to be a tried and tested success formula. But don’t forget, shortly after Vance told the most iconic crazy classic line, he died suddenly, and his successor was his boss Hoyt. Everyone must have been impressed with Hoyt because this role is basically dispensable. So Wans, who could have been more brilliant, got a box lunch early, didn’t get more performance space, and killed the potential of Far Cry 3. The ills of too few villains in the drama have not been corrected in the follow-up works of Far Cry
In the “Far Cry 4”, Bagan Ming also has too few plays. In fact, his lines are well written, but the presentation in the game is only the background sound monologue, and only the player can fully trigger the map to trigger, it is easy to be missed. Bagan Ming is not an out-and-out wicked person. The development team could have been more focused on his wonderful views of good and evil, but it is also limited to the space left by Far Cry 4, which is a slap in the face of this warlord dispute
After “Crysis 3”, the player always praised the big villain Vance, and often the default Ubisoft side will promote the strengths and avoid weaknesses, carry forward the charm of the villain, and give the villain more room for performance. But unfortunately, every work after Far Cry 3 has made the same mistake. Although it depicts a villain with unique language style, distinctive character, and violent behavior, it gives the player an appetite. When will it come to an abrupt end, when will it be possible to give these charismatic villains a broader stage?