The Omega Quintet combat system is fully taught

Don’t look at the “Omega Quintet” is very much like an idol game. In fact, its combat system is very core, and the difficulty is not low. Many players have not yet figured out what the battle system of this game is. I will bring you a complete teaching of the “bierdesi” shared combat system

The combat system is fully taught.

If you don’t understand the combat system, it’s basically difficult to walk in the late game. In addition to the game without Chinese, some things are more difficult to understand, I will introduce the game system. Here to add 50 blood volume rule is [monster blood below 50% will force the order break to be seconds].

Mixing and mixing The most important thing in this game is the mixing system. It can be said that all the systems are matched for this system. I have seen a lot of big games to play this game, they do not need to mix I used to say that my mood is that there is no mixing condition to create a mixed condition.

Next, put 2 pictures: it is clear when you open the big picture.

1, Output priority, first hand “mixed” 攒 HIT” attribute

2, Say the output importance, the attribute “injury increases” mixed play first.

The fire position of the modified sound rain here is skill damage +100.

Forgot to write here, Shunfa force each character’s growth is different, Ningning and Aria’s Shunfa will be very low, need to put beads to make Shunfa as close as possible, otherwise it will mess If you want to use it, you can use the beads to adjust to the ranks of 5 people

Next, put a few pictures and learn about the game system

The top right is the pick, and any action will be taken. [hereinafter referred to as WT].

The bottom right is Sonic Cao. [I will kill Cao].

The 4 below the character is the action point, which means that you can act 4 times

There is a small detail figure that needs to stand in a row, so a range of BUF can be enjoyed by 5 people

This is a remix system. , It should be noted that the middle of the mix cannot be disconnected. Everyone in the picture is squatting together. This is a mix of 5 people. Once disconnected, the number of people who have been disconnected is counted

After turning on the mixing system, you can act together with 5 people. For example, if 44444, you can move 4×5=20. You can act 20 times.In the case of

88888, you can act 40 times, and we need these 40 actions in seconds

About the mix, because in the process, due to conditional restrictions may not be able to control the position, you can rely on defense to control the position, but make it a mix

Intentions can be changed according to their actual situation. Can’t open LIVE mode after being bursting, [Is it really idol to wear clothes?] What needs to be noted here is that each live can only have one effect, that is, whoever is selected, only who effect, LIVE1 and LIVE3 The effect is that it cannot coexist

This is LIVE mode. , Note that the most useful is the increase in S skill damage. [This damage increase value will float according to the energy used. The more the energy is used, the stronger the effect is. The other reason is the same.] We generally open 2 sonic waves. 】

It will be used in the early stage of land reclamation, and this abnormal immune effect. Other effects are quite good here, I will not introduce more

The point to note here is that [Sonic Bo will encounter half of the enemy, but when we play BOS, we can play 5 energy first, so there are 2 energies available when we go in.]

Why do you usually open 2 sonic waves? First, you only have 2 available in the general opening

The next thing to note is that 2 energies open all the characters will act +1 so that the opening can be 55555 [the more action points, the easier it is to control 8888, so the general opening sing] 1 energy to open LIVE does not increase the action Points. 3 energy to open liev, open character action + 2 other +1

The story is strange, you only have 2 uses [and 2 energies is the best choice] Sonic Cao is to kill Cao, 2 are shared

This is the distance correction,As can be seen from the figure, the damage x 1.14, green is the most suitable distance, followed by blue, yellow will reduce the damage. The hammer has a skill that can repel the distance and can repel the distance. If used properly, it can increase the damage.

Distance correction can still be used to replace the situation with the calculation order. After the BUF is added, the person in the top position can change the position to get the strongest position correction. Of course, this process is still ignored..

Male main support system, Being supported by the male owner will get a passive effect and need to be set manually. The male owner also has a growing system to support the role of the male owner’s extra attribute growth. This is the content of the ultimate training. I will talk about it once before.

The role supported by the male owner can not only obtain passive blessing. You can also actively chase the enemy by O during the attack, you can repel the enemy’s position and press O when the process is playing BOS. This thing is very strong and will be used later.

Next is the highlight, the strongest 2チェーンスキルSkills introduction.

The first isカエールエスタルダスト.

チェーンスキルthe method of skill use, used by 4 people in the mix 4 skills in combination skills, can not be disconnected in the middle. Figure 1. Combine 4 skills into one skill

4 skills can be used up to 5 times. [Note that the magic combination does not matter with the weapon that is carried].

Figure 1 is one of the strongest skills in our plot. In general, we need to use this skill to repel the BOS. The characteristic of this skill is that the repelling effect is good, and our WT is rarely dropped. [Note that this skill has a high damage. [Do not forget our 50 blood volume rule while repelling. The characteristic of this skill is that the repelling effect is good, and the WT consumption is low. But the sound of the waves is huge. So it is not recommended to use it many times

Next isファンドゥユニバールThis skill explosion is stronger than the above

One of the strongest skills, HIT explosion, comes with full capacity decline, but also with SP reduction, whether it is to hit the action points, or the number of HIT, the effect is good to no friends

Here, pay attention to the following chase. If there is no BREAK, then there is no chase effect, HIT will drop greatly. [This chase effect can also be solved, but it involves the filed break system

This skill is a must-have skill for 88888. Because the above two skills, the sound waves are all huge garbage. So we need to use a hammer to sonic [this is also the amount of beads that can be added to the sound wave calculation]

The above has already formed the effect of how to use 88444 to play 88888. So as not to be too messy, I will write clearly below. This is just an introduction skill

チェーンスキルthe damage is increased according to the correction of the corresponding attribute of everyone Damage, that is to say X skills to learn to correct, then the sum of the learning power of these people who constitute this to calculate the damage, the calculation formula is unknown

Next, let LINK see the rightmost link in the skills in the above picture. What does link mean? UseチェーンスキルWhen you are skill, manually select the skill corresponding to the attribute behind the skill. [The skill itself has not changed, it means the order needs to be fixed.] If it succeeds, LINK will increase by 1. The advantage of LINK is that the use of link will increase the additional sound wave, and the final reward will be more. The reward here refers to the experience value and EP, the support rate, which is a very important means to be used in the later training articles. … still ignore the process

Next, follow to continue to look at the picture, there is a follow on the link, this follow means that the skills of the same attribute can not be broken. 5 skills form a follow, follow will increase the damage [specifically not measured] the more follow will increase the post-war reward

Let’s say BREAK system

It is the blue bar below the monster’s blood volume. After the blue bar is lighted, the blame will enter the BREAK state. After receiving the break state, the damage will increase. Look at the picture. The combination skill [or S technique] will have an additional chase after it. If the blame does not enter the BREAK state. With these skills with chasing, there is no chasing effect, only after BREAK is there to chase

Next, say filed break.

This is also easy to understand, assuming there are 5 blame only one enemy in the middle BREAK, we use those range skills [these skills are chased] to the enemy of BREAK, all other enemies in the range will be pursued by the skills This will prevent the HIT from being lost. Damage can also be hit even higher

Next is the control of the WT, and how to use the 44444 to play 88888 action Cao, here to take into account the Sonic Caojia monster blood volume [50% blood volume rule].

First, I don’t know how to calculate WT. [Lazy test] But it is clear that the use of combined skill characters will greatly reduce the decline of WT. So there is no need to test out the WT calculation method and there is a simpler control method

We say that the plot is strange, and the difference between the first hand and the stranger, the plot is blamed by the dialogue to trigger the battle, after the late 10-13 layer boss fires the battle, even if your Shunfa is super high, but you and it The gap in the order will not be opened. Your order will definitely be put together [this time you need the soil system to repel the Rubik’s Cube].

We are talking about the advantage of the strange, the advantage of the strange can not talk to trigger the battle need to press the square button to meet the strange. Or take the late 10-13 layer boss. If the advantage is met, your order condition can be opened a lot with the blame [this time it is not very dependent on the soil magic].

Here, a little 10-13 layer BOS can be played twice, and the first encounter must be a plot. The second encounter with the blame can only be a strange advantage. The content of this article is mainly for the plot

Next, let me first say how the plot is blaming 88888.

The story is strange, the war is smooth, our side is higher than BOS, this is the basic condition, but the order must be attached

How to calculate the order. First of all, we have to clear a few things to play. It only takes 2 waves to play the process, so our conditions become. Hit a wave to play 88888 action points + Sonic Cao + the next wave must be ensemble

So the first wave is for the second wave of services.

Before we hit the archive, we said above, we have only two Sonic Cao in the plot, and there are no brains to open 2 energies. For everyone to act +1, this will become everyone’s action points. For 5, let’s disassemble the above conditions and calculate them one by one

1 The pick, I can finish the first wave, can I still mix, my position is enough, so continue to try skills withカエールエスタルダスト. Here, pay attention to the test skills when the two magic hairs are mixed together.

2 is 88888, the first wave of test skills, how many skills I have to put in order to play this action point, a fewファンドゥユニバール. In order to play this action point

The above is just a concept. I want to say that I have to make sure that I need to use some soil attribute magic to ensure the priority of the order. The next step is to use several phantom universes to guarantee the action points.

Under the above conditions, if you look at the sound wave Cao, it is a violation of the 50 blood volume rule.

If the sound wave is not enough, use the range of sounder skills to make up, the premise is to guarantee 50 blood volume rules.

After you are sure that you can finish this wave, the action points have reached the conditions you need, and if you have someone else’s position on the enemy, you will go back and adjust the position. You can use the high WT skills to get the order down. If you have more orders, you can directly defend or reduce the use of skills to reduce the consumption of the order.

It may be a bit complicated, I give a process a general test method

1: Come up with 2 soil systems to repel the magic, a non-attribute magic, in all people first put the hammer’s sound skills, to see the situation, whether it is the use of range skills, or single skills [mainly for playing sound waves Cao], play a set, finish watching the pick. [Everyone takes a hammer. 】 Then look back and observe the position, in the use of what I said above, the more points are used more points, the more orders are less points, anyway, no matter how to adjust, the second wave must be mixed

Let’s summarize how to play 88888 and calculate WT, low WT soil system to repel magic, increase HIT’s attributeless magic [increase action points] and sound instrumental vocal wave Cao, [note 50 blood volume rule] It should be noted here that no attribute magic can only be placed by 4 people. Therefore, one person will have insufficient action bars. We need to use this person to play a few action points. Pay attention here,

10 layer BOS is only 170W blood, and does not need 88888. So we can give up the action points appropriately [put the skills to BOS], and only pursue the retreat plus sound wave Cao [note the 50 blood volume rule] can be seconds [Specifically blame the specific operation, above I just give a WT calculation method I use. It may be stupid. I need SL many times. 】.

The soil attribute magic is basically played by AOE, put a few of them to grasp, the sound skill and the attributeless magic can play AOE, or you can play on BOS.

In short, if you don’t have enough, you can use the soil attribute magic. If the action bar is not enough, you can rely on HIT. The premise is to pay attention to the 50 blood volume rule. If the mobs have a small amount of blood, they will give up the action points appropriately. If there is more blood, there will be no brain 88888.

Playing this is actually based on feelings, I don’t know what I want to say, everyone still looks at DX and kills them. In fact, the more simple it is, the more complicated it is.

The above describes how 88888, and 3 Sonic Cao, then how to use 88888: Assume that there are only 5 blame [10-13BOS up to 5 blame, you need crazy SL to SL out] Here we calculate no attributes Magic HIT, first filed break, here you can use [gun sister’s technology to blame BREAK] so the HIT without attribute magic is 42 × 5 × 5 = 1050. Aria S technology can also be 100HIT, and the range of 5 hammers is 10×5×5=250hit. Now there is 1400HIT. [Note that because of the 2 wave linkage, the previous wave of HIT can be inherited, as long as it is not It is the turn of the monster action HIT to inherit. So the actual HIT here is likely to have exceeded 1400HIT], here we only need 7 6 6 7 7 action points to carry more than 1400HIT plus 4 debuf state

If it is 88888, you can also mix BUF, or a strong hammer single skill, not only can make HIT higher, but also follow to strengthen the sound rain. The damage of the hammer skill itself under high HIT is very considerable

Here is an extra point. Since there is no limit, the attribute has a limit, the singing power is very easy 2.5W, but the technical force and the endurance are too full. [Technical force affects the crit, and the stamina affects the hammer skill damage, so I generally Recommend 2 technical forces to keep the crit rate, plus 2 stamina to increase skill damage.

Put it to the end to summarize the order break is very scary. The most important archive before the fight Archive

Preparation before the war; everyone with a hammer, sound rain and residual blood, 5 sound waves Cao, clothes remember to make up or else can not open LIVE control Shun hair 5 people are higher than BOS and they will not chaos

Enter the battle, hit BOS and encounter 4 strange reading files, anyway, you are already a dead person. SL out of 5 strange, open LIVE mode, calculate WT, the first Lun damage does not violate the principle of 50 blood volume, how to play 88888, and 3 energies Cao in the case of the second round; [if the monster has low blood volume, you can give up a little action points, in fact, you can also 88888, give up a little easier to play, of course, this can be the premise of the second BOS, the second can not be lazy.

Finally, with 88888.3 sonic waves, the full output