“Soul withered” graphic Raiders

Game description:

“Soul Wilt” is a Roguelike-type RPG game. The game content is similar to that of the Gentle Knight. Players need to control the game character to take risks in randomly composed levels, get various equipment and gain/negative through the box in the level. Buff, strengthen the character’s own ability and defeat Boss. The game’s Roguelike mechanism combined with difficult combat settings is a challenging challenge for players, a game that tests patience and operational skills

Getting started guide:

Button operation (default):

Up/Down/Left/Right Move – W/S/A/D button.

Replace the label/target-Q/E button.

Item Bar – TAB button.

Sneak-Shift key.

Role Information – F1 Key.

Menu-Esc key.

Main action/attack-J key.

Minor action – H key.

Additional Actions – N Keys.

Returns the -K key.

Chronic suppressor – I key.

Search/Crawl (Switch) – Space Spacebar

Role Information:

After entering the game, you will come directly to the teaching level, and there will be an F1 status prompt in the lower left corner

Open the role information bar, which is divided into five kinds of status information, which are smudges, injuries, conditions, status, and morphological changes

Smudge:

Smudge is equivalent to the character’s special ability. You can select the level when the player is officially playing the game. You can choose a smudge effect before each level enters

Immediately after entering the level, it continues until the player’s character dies

Smudges have a Buff that is good for the player. It is useful to require the player to follow the instructions.

At the same time, negative Buffs also need to be triggered by the player. Most of them are instructions that need to be triggered. Whether it is worth triggering negative Buff players can also choose

Pain:

Pain is the negative state of the character state. The character can only take up to 4 kinds of pain conditions at the same time, and it is equal to four life values. If it exceeds four roles, it will die

Pain will have negative attributes, and there will usually be a cure for the player to heal

Happening:

The situation is divided into positive and negative two bonus effects, what the player does in the level scene will affect the situation

If the player drinks more alcohol, he will get a positive boost of drunkenness, and those who kill innocent people will get a negative situation of remorse

Therefore, the player’s actions in the game should be based on the role of the action, try to get more positive attributes

Status:

The state of the character is the most intuitive factor that reflects the strength of the character. It is divided into four states: attack, defense, agility, and coordination

Players can get different attack attribute bonuses by equipping different weapons. Defensive agile relies on equipment to improve

Collaboration is the core strength of the character, relying on various state attribute overlays, is also the core ability value of the game

Morphological changes:

Morphological change is an intensive system in the game where players can find recipes to transform and upgrade items

Teaching off:

Going up will introduce and hold the TAB key to open the item bar

The right side of the item bar will display the equipment of the current character’s two-handed equipment, head, body, and foot position, as well as the current attack, defense, and agility values

Use Q/E above the item bar to switch between the types of currently displayed items, namely, all, equipment, food, treatment, value, and transformation

Come to the first level, the door here needs to use the gear to open, because the teaching is a fixed scene, the gear is in the box on the lower right

Gears can be searched for in the box in the scene, which is the only way to advance the level

So, in the level, the player basically needs to open the box of all scenes to find the gear to continue to advance. There are more boxes and more enemies

To open the box to find the gear you need to solve the enemy first, there will be a combat tutorial

As soon as you encounter an enemy, the character will enter the combat mode, the outer white circle is the life value, if the health is completely destroyed, it will consume a blood

The inner green circle is the physical value of the character, and the general value will be consumed by the general attack and other actions

The enemies here can keep the distance and use the general attack power to easily kill them

After opening the device door, go to the store above, where you can open the box below and get valuable items

The shop here sells shackles and can sell valuable items to get the shackles

Come to the next area, where you will encounter enemies and have a course of action to push the enemy away

Pushing is a very useful skill and is especially effective when used by enemies

There will be four skull head marks on the bottom right of the character, representing the character’s four life/sickness

When the character’s health is knocked out a circle, it will cause a random injury attribute, and all four lives will be killed and killed

The treasure chest at this device needs to be opened with the lock that you just bought, and the gear is taken to the next area

This area is a sneak-killing tutorial that uses stealth to easily stab the enemy and drop it seconds

Entering the sneak state, the enemy will have a red fan-shaped field of view. As long as you don’t stay behind the enemy in the enemy’s field of view, you can complete the sneak attack

You can get ancient power in the upper box behind the backstab

This power equipment has a synergy value of +300% of the attributes, you can use the equipment

All the way to the final Boss battle of teaching, here can be said to be “teaching people” Boss battle, it can be regarded as a plot kill

This Boss is a pulse gun that launches a shock wave to push the player if it is close to it

This Boss is very strong and only needs two hits to die

There are also very difficult adhesion robots that grab the character for the turret to aim and will continue to appear

This Boss will also have a chance to meet later

Rebirth:

After the character dies, it will enter a cleaning pool scene, which can be reborn by cleaning the player

At the same time, all equipment and character information of the player will be restored to the default state

After cleaning, the player will go to the rebirth point. There are 4-5 NPCs in the area, including pastors and blacksmiths selling items and equipment

At the bottom right, an NPC named Alben will give the player an item

There is a training facility above Alben that can customize the training target defense ability

There will be a storage box at the point of rebirth and some other scenes. The meaning of these box is equivalent to the effect of providing the next reborn self

Storing equipment and other items into the storage box can help regain new players quickly. Valuable items collected at the same time can be sold at the store NPC for better items

This is also the only way the game can be played in the Roguelike mechanism

You can also view some punch card information about NPC under the rebirth pool

Come to the top and talk to the goalkeeper and continue to go up to the shelter selection area.The

Refuge selection area is a pentagon scene where four shelters on the left and right sides are refuge with random smudge effects

What the player needs to do in the early stage is to make the equipment as strong as possible. Therefore, the priority in choosing the refuge in the early stage is whether the smudge is suitable for the player’s own style of play

Different smudges require different players to play, and it is more important to choose the smudge attribute that suits you

At the same time, be prepared to die at any time. Because of the randomness of the level and Boss, the player does not know what kind of situation will be faced

关关关关点:

To complete the first step, the first important point is to make your own synergy value powerful

So before entering the level, you should give priority to the smudge effect that suits your style

Here is an example of a timid smudge. The effect of a coward is that the player kills an enemy with a +2% synergy value for each sneak attack, and if it kills directly, it has a -2% synergy value

Therefore, to complete the refuge level, you need to sneak up on the enemy and try to reduce the number of frontal battles

In the transition scene of the entry level, the player should not ignore the box there. There are often some initial equipment and items suitable for the effect of the stain

Grab is a very practical skill that has a good effect on enemies who will be evasive

Some enemies will have no resistance to grabbing, and at the same time, grabbing and pushing open skills can easily deal with most enemies

Hunger is the most common negative situation, and hunger will have a -1% synergy value, requiring players to add food to eliminate the state

If you get some broken gems and other items in the box, it is easy to cause negative numbness

This negative situation requires the consumption of real time to recover, and the recovery time will be displayed in the lower right corner of the card

Players will have a range of circle markers when they stop sneaking after sneaking, indicating that the enemy can find the location of the player character within the range.There are many box types in the

Game level, but most of them are not conspicuous

Player Characters To find these odd-shaped boxes, it’s best to check each place

Most of the items in the game have a quality distinction, and the quality levels are orange > purple > blue > white

The higher the quality attribute of the item, the better the shackle is. For example, the success rate of using different shackles for different shackles is also divided according to the quality level