Sony promotes new restrictions on adult content, cool benefits or will disappear

The video game industry has become commonplace for coding occlusion. Considering the diversity of content topics, there will inevitably be some content that only caters to the interests of some people. Recently, “Phantom of Different Records #FE”, “Fire Emblem: Destiny” and “Courageous Apocalypse” and other works have been harmonious and obscured on the basis of the author’s original intention. All three games have one thing in common: they are all exclusive works on the Nintendo platform, and a large part of the potential players are children, so it is understandable to have a harmonious occlusion. However, Sony has also recently implemented a comprehensive occlusion, and many anime-style edge-bounce games are in jeopardy, and this change in policy rules has opened up an unprecedented precedent for worry.

Previously, all small-scale occlusions were limited to individual regional versions. For example, the European and American versions of Maze Traveler 2 harmonized four images, three of which were because the female characters inside were suspected to be very young. Young, and in the West, child pornography is a very serious crime. Although all the pictures are not really exposed, this level of occlusion is understandable, although not perfect, but it is reasonable for the issuer to avoid risk.

However, Sony’s new rules do not have such logical rationality. Since the beginning of this year, Sony has implemented a boycott of sexually suggestive content in Japan, which directly led to the cancellation of the Omega Labyrinth Z. Although Sony did not directly reject the game landing on PS4 and PSV, but publisher PQube believes that the game after the harmony can not achieve the expected results, so directly choose to cancel the sale. This is undoubtedly a big blow to players and some game developers.

Even more striking is that “Sparkling Kagura Re:Newal” announced that the PS4 version completely removes the touch mode. It is necessary to know that the touch mode is one of the essential selling points of the “Flashing Kagura” series. Without this mode, “Flashing Kagura” has no soul and personality. This is not to mention, Sony’s first policy is affected by the Japanese mainland. The 2009 image novel “Sakura” was transplanted PSV and PS4 this year. Although the PSP porting version of 2010 has reduced the content of the edge ball, this year’s porting has been further rigorous and strict, and it has directly become another game of the full age version, “Sakura cherry: Haru Urara.” .

The change in Sony’s strategy seems to be without warning and inexplicable. If you want to guess the reason behind it, there may be at least two points: First, it is to reduce the difficulty of localization of different laws and regulations in different regions. If you take the most conservative full-age content review at the outset, then overseas localization does not require effort to make additional content cuts. The second point may be because Sony saw the wisdom of Nintendo’s strategy: training a new generation of players needs to start from the doll. The Nintendo host has won the trust of many parents with the content of all ages, and has won many new generation players. The young player group is the future of a host platform. If Sony does not pay attention to young players, it will inevitably lead to a decline in the player community after a certain period. Of course, the above two guesses are unfounded. Perhaps the simplest answer is that Sony wants to expand its audience, and the audience of all ages is definitely better than the restricted audience.

For whatever purpose, Sony’s tightening of controls is worrying. They are aligning content scales to increase audiences. The ultimate consequence will be the limitations, rigidity and duplication of content themes. . Imagine that the reason why the global game media can be so diverse and diverse is that the tolerance of different content in different countries is high or low. Japan’s tolerance for pornography is slightly higher, while the US’s tolerance for violent content is slightly higher. Even if it is harmoniously castrated in the process of localization into other regions, at least these large-scale content originally existed. Therefore, the degree of freedom of creation is relatively high.

But if you like Sony, in order to cater to overseas and all-age markets, aligning content scales and asking developers to cooperate with the most conservative attitude will undoubtedly obliterate the birth of many ideas and limit the hands and feet of developers. , hinder the game as the exploration and development of the media. This is like the fact that Japan’s self-destructive martial arts have broken the space for the ball-scraping game, and the European and American regions have also abandoned the violent presentation. For example, there is no performance of broken limbs and daggers in “Witcher 3”. There is no blood splash in the FPS game. Effect. Although it sounds too extreme, it is unlikely, but this is the final result of Sony’s new strategy.

Too big to say that the sensitive content tolerance in different regions is also the difference between different cultures. If Sony, as a platform developer, adopts a conservative attitude to restrict it, it is easy to cause the content of the subject to be homogenized, and it is likely to cause them to lose the initial Competitiveness. After all, players need to wipe the erotic and violent content of the ball, children who grew up playing Nintendo’s host, may enter the embrace of Sony PS as an adult gift in adulthood. If Sony cuts its foots and continues to move further and further along this new strategy, the future may be very worrying. Maybe we won’t see the little butter on the side of the ball anymore in the future, and we can’t see the violent game of the edging studio and R Star Studio.