“resident Evil 2” recently updated the free DLC [Psychic Survivor]. This DLC removes the hidden relationship and has three chapters. It tells the story of if these characters are not dead. It is the story of IF, how to clear the DLC. Here, I will bring you a copy of the DLC customs clearance process for the ghost survivors who share the “Blue Cats Retreat”
Ghost Survivor DLC Customs Process Raiders.
Strongly bear sadness.
1, The first encounter with the coping method of the eater. There was a back-fired can, and a small pistol in the distance slammed him, then ran up to the back of the pistol to prepare the tank, and detonated when he saw the eater
2, 舔舔 一 ((((((((杀.
3, waiting for the elevator door, the hand is disabled to play the flash bomb. Then you can go to the elevator to kill the poisonous backpack zombie, and then have time to take the backpack
4, the road to the left is more zombies but only one big G. This big G has no brain hiding method. After waiting for it to appear, you will go back and run. He will chase you for a while, then dive and watch it as a diving is a good time to hurry
5, behind is killing and rushing, the plant hit with a stun gun. If the pressure in front is not too big, you can take a grenade and throw it at the end. If you don’t have a lot of fun, you can sell blood and rush
Great escape.
1, start two, small pistols to run, the second white zombie pistol hit the undead leg also hit constantly, the following is referred to as the white skull, run the leg. Going upstairs, the backpack zombie pistol hits the head with two hairs, licking the key, the machine holding the grenade; when going downstairs, playing the white skull and legs
2, go out in the distance pistol 2, 3 rounds to kill the backpack zombies, S-shaped walking dog can not bite you, the left machine can take the red grass combination, take the key in the middle, run
3, Going out to the bus door, a grenade is dead, and the machine is turned back to take fuel. Get on the bus, the bag is smashed with fuel, and two white skulls are burned (the white skull is 4, 50 dead, and the fire on the body means that it is already dead and will support a few steps)
4, get off, rush directly to the basketball court, lightly open the door, go to the backpack zombie crawling past the knife, you can’t see you, take the key to open the door. Continue to the intersection of a group of zombies, go back and lead the zombies together, then rush to the right side of the road, take a powerful bullet at the machine
5, then walked up the stairs to burn two white skulls first. Go forward and prepare for the preview. Three small pistols kill the first dog, quickly change the powerful bullets, and kill the second dog. The third and fourth ones quickly appear, and the chances are double-edged. Go downstairs to burn a white skull or run a leg
6. On the street, seduce zombies and go forward (feeling that the zombie speed and aggressiveness are much weaker than the main line), and find a backpack white skull (usually on the left side of the road?), quickly kill with powerful bullets (A headshot, not a strong bullet is enough), 捡 key. Rush to the parking lot, and the zombies on the right side of the downhill road retired. In the following, use the police car to circle, first locate a backpack zombie (usually on the right), small pistol 3 rounds or strong bullets to kill the backpack zombies, smash the key into the prison
7. Into the prison, the machine synthesizes three-color herbs, and hits a zombie at the door to trigger the prison to open the side door. Walk from the side of the side door, burn or beat a white skull, and look at the things in the machine to open the door. Because there are three colors of grass plus a knife can rush over, I want to steady the flamethrower to burn (200 left)
PS: Magnum is not allowed, and the flamethrower must be played
Forgotten soldiers.
1, I went out and broke three zombie leg bags, the fourth ran to seduce him to catch you and then turned around and beaten. On the door to the fire, the man noticed the direction of their climb, walked around and walked into the next door to get a flash
2, 舔舔刀杀, or walking position (no brain method is to accelerate to run behind it zombies parallel, 90 degrees right turn, more than half empty) just broke the zombie leg bag. Synthetic charge bullets
Enter the door to break the three-legged bag. Climb up to get weapons, personally feel that Magnum is the most suitable for handicap
3, Arrive at a corridor with a lot of zombies. At the beginning, I rushed over. After turning left, I ran to the right side of the zombie standing behind, and the zombies on the ground could not catch you. Then turn right and then quickly break the legs of the armor guards, stick to the left, there are three zombies to pounce on you, and take a big bend to safely lift the platform
4, will lose the plant strange platform, pay attention to the fat zombie station, directly from behind him rushed to the exit, the submachine gun to kill the backpack zombies, the bag to run. A three-legged platform, the two sides bypassed the security, broke the red woman’s legs, and entered the door
5, entering the door to a zombie in a monitoring room, the first time to cross the zombie pile in front of you, the zombie can wear a mold before standing up. Then I saw a plant monster and gave him a bite (with a knife in advance). You can push the blame away and enter the elevator safely
6. After the elevator goes up, you can take Magnum bullets. The blame on the narrow bridge is as full as possible, and there are violent legs in the helmet. Here, the two advanced gunpowders (white + yellow) that were previously picked up are all combined with grenade. Clear to the end of the bridge may be Magnum soon, there is a plant monster, thunder or equipment to let it catch. Going to the next door
7, enter the door and turn left to kill the backpack zombies. It is also possible to synthesize a grenade plus assault bullet. Use the broken leg and other opportunities to find the opportunity to run to the gate to trigger the door open. Seeing the tyrant came out to throw the thunder, close to throwing thunder. The flash bomb can directly support the opening of the door. If you are a grenade, it is best to blow up the little zombies, and then keep turning around the tyrant. He can’t beat you slowly
8. Going out is stable. You can break the zombie legs with the submachine gun bullets you just synthesized. You can use the familiar hook method to wrap around from the other side. G blame with a grenade to make a stiff and clear pass
PS: Another brainless place is because Magnum, the ordinary gunpowder does not need to take, the beginning and the last combined with a submachine gun bullet, the high-level gunpowder is kept with the thunder