Recently, players have seen that all the articles in “Radiation 76” should be roughly the same in the final conclusion. Everyone is not very interested in this new work of B..
The players and the media have no impression of the game first, and then entered the stage of swearing. At the same time, the sales of this game decreased significantly compared with the “radiation 4” period.
The most terrible thing for Bethesda developers is that the strongest disappointment comes from the players who have always supported the “Radiation” series. The average player and professional media are all about this multiplayer game. Networking has tried to make players feel uncomfortable and even angry when they experience the latest works of traditional “single-player” games.
In addition to technical issues, image quality flaws and gameplay annoying these obvious elements, the most fundamental part of the game – not just operations – also makes players feel unhappy.
This is a series of phenomena that occur after a game’s developers lose contact with their core player community.
“Radiation”, the feeling of falling out of love.
The war never changes, and the curse is the same. The same is true of the “radiation” series exposed by Radiation 76.
After the announcement of E3, the player’s concern about the game has not stopped. Although the manufacturer guarantees over and over again, after the game goes on the market, the player still watches his fears become reality. .
From the “Radiation 3”, “Radiation 4” and Obsidian’s “Radiation: New Vegas”, the old players have a long-lasting impact on the slow-motion setting of the VATS system and its impact on the first-person battle. However, in “Radiation 76”, this system needs to be serviced for online gameplay after being adjusted. The charm of the past has disappeared.
One of the most important elements of the player’s predecessor in the series is the sense of substitution. It is often indulged in the game for a few hours to forget where he is (even if there are problems such as image defects and bugs, it will not have much impact. ). However, the server of “Radiation 76” has a very strong wind, and other players often play tricks in the game, making the heavy feeling of this last-time waste land disappear in a flash. . The
Series of pre-players should remember the unique NPC characters in different backgrounds. They enrich the experience of the world, provide players with various tasks, interesting exchanges and dialogues, and sometimes join the player team to take risks together. The existence of this wasteland world has shown its vitality. The player can’t see the NPC in Radiant 76. Some are just robots and computer terminals. The player only sees a line of text and voice logs, which perfectly presents the player with an “empty” and “no life”. The world, as for other players, is not necessarily willing to cooperate with you to play this play.
Theoretically, Radiation 76 has a wonderful world of games, a world of traditional style that allows the “radiation” series of players to explore.
But at this stage, the world can’t attract players who have bought the “radiation” game and are addicted to it.
Dangerous signal.
In today’s gaming industry, developers and publishers who are alienated from the core player community are ubiquitous in the aftermath of the bubble burst.
EA’s “Death Space 3” and Capcom’s “Resident Evil 6” all disappoint the core players, and they have no achievements in grasping the new players. The end result is that everyone is not happy. . On the vendor side, Visceral, the developer of Dead Space, was directly shut down by EA last year, and Capcom chose to restart the series in Resident Evil 7 to transform the style into a horror-based element. A new look.
The most recent example is “Mass Effect: Andromeda”, which retains all the elements that “Mass Effect” loyal players don’t like and makes their favorite elements a mess.
“Diablo: Immortal” also lets Blizzard see what happens to the manufacturer when it violates the will of most players.
Now it’s the turn of Bethesda. Recall that in the past few years, they have been busy working on moving the Elder Scrolls 5: Skyrim to various platforms. In recent years, large-scale exhibitions have been shown by B. Which time did you not get the news of the new platform version?
The 2015 Radiant 4 is a very fun open world game, perfect for the “exploration, shooting, rewarding, and strengthening” road. But there are certain deficiencies in the meaningful quests and the most important role-playing elements of the series, making the entire work lacking the depth and motivation of long-term games.
In addition to the causal system, the protagonist of “plain”, the dialogue options influenced by skills and values, and the plot missions with rich routes and choices, “Radiation 4” also has a heroic voice that is dull and well-received. Controversial and restricted dialogue roulettes and overlapping side missions. There is also a base construction, which is also a core element in Radiation 76.
Combining the advantages, “Radiation 4” is a good game, but for many old players, this is not a qualified “radiation” game.
Dangerous “experiment”.
Bethesda’s favor for the online multi-person market is understandable, no one can’t afford to go with the money (look at the “Fortress Night” next door), and the industry’s 3A-level stand-alone game makers are not the only ones (BioWare) The “Hung Ge” is still tossing it.) .
And in theory there are many players who like to explore the design of the future end of the world of wasteland with friends. Players in this world can join the Marauder gang, or play a bounty hunter, act with the factions established by the player, facing ethical choices.
But “Radiation 76” did not catch the pain point, and the depth was seriously insufficient. Even if it is a comprehensive public opinion consideration (there are many players who like this game), there is no player who thinks that this game provides a good “radiation” style adventure, let alone any exciting PvP or Cooperative combat experience.
It’s important to note that this series is still likely to evolve and change over time. Bethesda changed it once in “radiation 3”, making it very different from the style of the first two works. However, this change has still been controversial until now. There are still many old players who think that these works of B Society have lost the soul of “Radiation”, and their key role-playing elements have ceased to exist.
“Radiation 76” can be defined as “experimental” (the kind of fatefulness) or “derived” (the full price of the works), but no matter how defined, the final result is not so positive.
One of the biggest questions that players and professional media put forward for this game is: “Who is this game developed for?”
In short, when most of the loyal fans face this problem, the answer is “NOT ME”, which is obviously a serious problem that Bethesda needs to solve.