Q&A|How to treat the ED of the 3rd words of “Hui Yee Missy wants me to confess”

Hello everyone, I haven’t been doing Q&A for a long time. It’s really not easy to ask someone questions. First of all, I would like to thank the readers from the b station for asking questions

Q: Is the dance of the third episode of “The Miss of the Night, I want to let me confess” is hand-painted or three-draw?

Nbht ——.

If you see another person on the scene at the murder scene, then the subconscious will feel that the other person at the scene is the murderer, but if you think calmly, you will make a different judgment

This dance is the same, why do people suspect that it is 3D, because from a visual point of view, without logical judgment, it is really 3D feeling, such as the flutter of the skirt, just so, but where is the question? Have you seen this effect in a 3D animation? Everyone can’t say it

Actually, the fluttering of the fabric is the most troublesome thing for 3D. In the case of 3D, the actor is wearing tights. The fluttering of the clothes is not done at this stage. After the motion capture is completed, Then, carry out the careful K frame and complete the action of the 3D model before going to make the clothes flutter

If this dance is done in 3D, then 3D quality has already exploded all 3D companies that do TV animation in Japan. “Mysterious Seas 4” makes a dressing action is a breakthrough in the game world. It is also rare (or not seen at all) in Japan’s 3D animations. Because each fold of 3D is a hand tone, the cost of TV animation is inherently low, and the cost of completing the above process cannot be guaranteed. And if there is a 3D process, there will be a big change in the end of the production list

First of all, the big 3D process, the list of 3D producers will be listed, and at the same time write the actor (such as TV animation “Infini-T Force”, using real-life capture production, but also the wonders of Japanese 3DTV animation) Secondly, if all the 3D movements are made, then there is no such thing as the original painting. All the people do the work according to the 3D drawing line, that is to say, there is no original painting position

In fact, from the perspective of the painter, the biggest question is not whether this is a turn from 3D or a move, or a video turn:

That is to say, as long as it is hand-painted, when the animated character does a small amount of movement, it is inevitable that there will be deviations in the local lines, causing some parts of the character to vibrate, and there will be extra movements when the image is scanned, that is, the most obvious translation. The problem. This type of problem is no matter what you are describing (whether it is 3D or video). To the surprise of many original painters, this issue is very unclear during this period. This requires a very large effort in the cut

Suzuki responsible for this check-inあいexpressed gratitude for participating in STAFF

In fact, with so many and the number of sheets, this precision can be maintained, and the credit for the test is no longer in the original painting. The original intention of cutting is to take one of the two. If you maintain very high precision, the effect is indeed similar to that of 3DCG itself. This is also the reason why many viewers produce 3D movement

This appendixなぎさis responsible for the choreography, so it is definitely a live dance reference, but because the real body shape and animated characters are definitely not the same, so even the scan Instead of turning the video on the drawing paper, it is the original painting that was painted after the original painting of the mountain

Zhongshan expressed his gratitude to participate in STAFF on Twitter

For example, Honda’s master is not afraid to turn around. Honda’s confession has used rotoscopes in “Animated Matrix” and “Naruto Ninja Snow Ji Renfa”, but also said that the video pad It’s boring to make a picture below, just watching the video

Honda’s transfer, pay attention to the passerby action after 12 seconds. Of course, there is no pursuit of precision here, and the problem of vibration is very obvious

This point has also appeared in the badminton animation “Light Feather Flying”. Anitama explained the explanation of the transfer, but on the accuracy and attention, “Light Feather Flying” is completely out of this ED dance

Kojima Kazuyuki sighs that this is a further optimization track on the transfer, and it takes a shot of two or one second to make a sleek effect of one shot and one second. From the perspective of painting, the original artist is a master of orbit and inertia

No matter how you do it, superb painting and effort are indispensable

五十岚佑贵: The result of the master’s transfer, which proves that the information in the video picture cannot be directly transferred to the example on the picture

To sum up, this time is. A super-high quality translation done by the masters of the painting and the mid-cutting staff. , but it must be emphasized here that it is not because of the transfer, this time there is no technical content, the Japanese industry does not seem to pay attention to whether the video is under the drawing paper, only this point is extremely high The threshold for the transfer

Finally, I added the point of discussion. Some people say that this is the A-1 press staff to produce this quality. In fact, as a producer of money, it is certainly not expected to produce such a good effect. More is the pursuit of the screen by the production staff, the pursuit of ideals

The movement of the lens is also mentioned. The whole dance keeps the sense of holding the lens. In fact, there is still a tricky way to keep the character’s feet. The widescreen just covers the place where the character touches the background. Layering the character layer and the background layer makes it easy to make the lens effect here. At the same time, the relative position of the distant position of the distant figure is also more convenient for reference and translation

This time many Japanese industry members also participated in the discussion, but in fact they are not sure whether there is any 3D link in the production, which shows that the experience has no effect, but the logic As well as the 3D technology perspective, the possibility of 3D is actually very low, because as mentioned above, it is too much trouble and costly to do a 3D character animation plus fluttering effect