“PIKUNIKU” evaluation: Hu forced! Easy-to-understand “Utopia” manual

Compared with the three major categories of guns, cars and ball games, the “anti-utopia” theme of the formula in the game industry is not so mainstream

“Anti-Utopia” is what is counter-reported. There are not many people who can explain this matter. Although the entertainment era has come for more than a decade, these various film and television works in the market have only changed this theme. It seems more and more mysterious. It seems to represent an advanced spirit that can’t be considered by the public. However, there is a high-smooth atmosphere in the words that is not close to people. For those who have planned to understand it, it is a little incompetent. The meaning

Can you make the story simple, the position becomes clear, and there is an “anti-utopian” theme game for passers-by players, which is easy to understand. It is the voice of some players

On January 25th, an absurd “anti-utopia” game quietly went online

Compared with the famous independent game circle ace Bole Devolver Digital, the developer of PIKUNIKU Arnaud De Bock is not well known to domestic players, but the signing of D agency means that the design concept of the game itself must have its Unique, if Nigel Lowrie thinks that this game can continue their grotesque aesthetic and rebellious spirit, then PIKUNIKU must have its own unique charm. If you enter the game, you will definitely feel the deliberate creation of the producer. The arrogant atmosphere is different from the traditional “anti-utopian” theme. The game flow of this game is a relaxing and wonderful journey

In PIKUNIKU, the player plays a strange two-legged creature, and the initial NPC in the game calls you a “monster.” Players need to play this role to travel to the bottom of the village, the ancient sky, help the world’s inhabitants solve problems, smash some interesting partners, and finally discover and overthrow the “Mr. Sunshine” plot, I have no spoiler, this is the game one I will tell you at the beginning

In fact, the story performance of “PIKUNIKU” is so simple and straightforward. Although the theme of “anti-utopian” is the main story, but the traditional reversal of the traditional film and television works and the difficult choice of two, the players can always Maintaining a relaxed state of mind can not only experience the spiritual core of resistance, but also not be lost in the different positions of righteousness and evil

Essentially, “PIKUNIKU” is a stupid platform adventure game. The game story is just a clue to the player to explore the world, not the only selling point of the game. It is just a reason for you to move forward. The core content of this game is its gameplay and the absurd world that Arnaud De Bock presents to the player

The main line of “PIKUNIKU” is composed of the platform of the organ. Players need to rely on the brain to solve the mystery. The humorous atmosphere corresponds to the difficulty of being too high. Any type of player can think about it..

There are some special terrains in the main line process to trigger the event and discover the crypt. The crypt is a complete platform jumping game. The player relies on the operation avoidance mechanism to complete the target task through continuous archive points. A trophy

As the game progresses, players will receive special items that will help the player start new missions and fully activate the player’s brain

Since the game contains adventure entries, BOSS battles naturally exist in the main storyline. Every BOSS in this game needs to be dealt with in different ways. Some rely on jump dodge, while others are parkour, each Field BOSS battles are extremely interesting experiences

The most noteworthy part of the game flow is the protagonist’s physical movements. Arnaud explains that he wants to use a very simplified representation to build the overall aesthetic of the game, allowing the player to focus on their shape and body language. On. Compared with the theme of “anti-utopian”, the action design is to show the entertainment and spoof spirit of the game to the greatest extent. Under the shell of the “anti-utopian” theme, the kernel is the gameplay that the video game itself should have

“PIKUNIKU” did this, and I was exposed to the game through interest in the theme, and because of the fun of the game itself, I broke it

The main line of the game is about 3 hours. In order to increase the playability of the game, Arnaud also provides players with a series of interesting little games, such as “dance game”. In a certain task, the player can also draw a picture and permanently decorate. In the map field. These episodes make the game richer, but it doesn’t seem superfluous. It is extremely harmonious and integrated into the game process, allowing players to naturally feel the fun

It is worth mentioning that PIKUNIKU also added a local-based cooperation model as a game derivative. In this mode, two players are required to complete the puzzle together. The collaborators often create a lot of scenes that can be described as hilarious because of the mistakes, which makes the players laugh and laugh. Currently, they support 9 small levels and a “kick watermelon”. Game

The author likes the “catch the shrimp”, and the Galaxy teacher is the best way to pass the time. As for the organ puzzles, because of my plastic friendship with the Galaxy teacher, I gave up after trying twice

In the cooperation mode, if the player wants to break the barrier, it is necessary to have two people work together, but in the process of solving the puzzle, the characters will inevitably face each other, and the players are a sparse and ordinary thing. Collaborators are not allowed. Not very reluctant to cooperate with each other, and at the end of the game, the two players need to shake hands with the previous ship

Its minimalist style and aggressive temperament are likely to become a new generation of “breakup games”, which is very suitable for dormitory friends to “enhance friendship” and even play with their younger siblings and nephews during the years

From the content of the presentation, “PIKUNIKU” is definitely a fun, simple and straightforward story. Because the NPC’s sand sculpture characteristics are extraordinarily magical, playing this game can completely empty the brain and enjoy this leisure.Looking back at this type of game, it is not difficult to find that the more straightforward and casual game temperament is easier to mobilize the player’s interest from the psychological level. Interesting gameplay is always the primary consideration for video games, and secondly, it is to ensure IP vitality. The plot

However, “PIKUNIKU” is not suitable for those academic players. There is no new argument for “anti-utopian” thinking here, but this is indeed a very suitable for passers-by players to understand the concept of “anti-utopian”. The door, although the story of this work is not worthy of further study, but it completely tells a story that has a head and a tail, and roughly expresses the class concept of “anti-utopian”

In summary, this is recommended for passers-by players who are interested in getting a preliminary understanding of “anti-utopian”, and also recommended to the core players who are tortured by the “Observer”, “Red String Club” and other games. If you are a sandcasting netizen with a little of temperament and a bit of temperament, then you must try this all-out game that shows the sand sculpture never has a lower limit. It will surely make you cry out “Amazing!”

From the concept of communication, “PIKUNIKU” has its own target users. The author thinks that its light design is enough to capture the hearts of this group of people, and because of this mild game setting, it The content presented by itself is not profound, and the plot mode is short. Players who come to the “anti-utopian” theme may have an unresolved psychological gap. Give 7.8 points, the reader must pay attention to it. The core of the game is a grotesque atmosphere and a local-based collaboration model. You need a friend to reach the best experience of the game. The grotesque game atmosphere and core gameplay are the source of its infinite fun