“Monster Marbles” was adapted from the mobile phone of the same name. After the animation was announced on May 12, 2015, it will be broadcasted free of charge on the official YouTube channel on October 10, 2015. This animation comes with English. Multilingual subtitles in Chinese, Chinese, Korean, French, German, etc., also released in 2016 in the theatrical version. The third phase of the animation is currently being aired, and the second bomb theatrical version has been released for release on October 5. .
As an animation of Japan’s premier popular mobile game, Animedia gave a brief interview with Suzuki Yogi of the animation production commander, telling us about the animation of the “Monster Marbles” and some behind-the-scenes anecdotes. . .
Suzuki said that “Monster Marbles” also had the idea of moving towards multimedia in the 3DS’s exploration period. The idea of animation began from that time. What is the “media best suited to this work”? While considering this issue, I also fell into an infinite loop that could not be started without taking the case, so I went to visit the publishing house and negotiated with the game company. At this time, Suzuki thought of the mixi since it is a company that provides social services for everyone through the network. The “Monster Marble” as the basic of mobile games requires a mobile phone, so the easiest and most convenient shortcut for users is through WEB. Distribution this way. After the conclusion, the next step is to decide which form of media to use. After a discussion with a number of companies, the final decision was in the form of animation. Because it is considered to present the world view and background setting of the characters appearing in “Monster Marbles” to the user in a more colorful form, only animation can maintain these performances. At the same time, Suzuki also considered that XFLAG, as an organization that provides “friends and family gatherings”, animation may allow users to take a higher level of love for the characters, so that there is an opportunity to make “Monster Marbles” a friend. “Chat topic” between family and family. .
Compared to the user’s love for the character, the love of the animation group is not inferior. Since the elements of the game’s original work, world settings and so on are almost non-existent, if you really want to say it, you can only draw a single picture of a specific scene. Therefore, the animation must organize all the pieces of data, and reconstruct the background, voice, character characteristics, friendly, enemy, story and other settings from scratch to convert the “points” in the game into “surface”. Suzuki said that since the beginning of game development, everyone has been very particular about the role of the role, whether it is vertical painting or role setting, all employees are engaged in love at work, especially in the animation production stage, everyone will actively express their opinions and suggestions Just to do the best. So now I am animating, I hope to let more people know about “Monster Marbles”, and also hope that more characters will be loved by everyone. “Monster Marbles” Although the first 1-2 seasons of the initial animation are based on the flames of the flames (with the 3DS version of the linked plot), but this time the new series is to make the role of the game directly as the protagonist, select Some of the popular characters are composed of a number of short stories. The animated film “The Lucy of the Rebellion of Lucifer”, which was launched in July, is the first bullet of the new series, and the story centered on the popular “Rossie”. The production team can do its best to highlight the charm of the character, please be sure to wait and see.
According to Hiroshi Yoshino of XFLAG PICTURE project producer, this new series adopts 3DCG production, which is a solution directly determined by Suzuki with absolute confidence. Since the use of 3DCG is not only an advantage, but also has many shortcomings, at first many people thought that painting with 2D was the best choice. However, after seeing the film, Feng Ye realized that Suzuki’s belief was correct. In order to allow the user to feel more of the charm of the character, the animation team uses the method to fine-tune the expression of the character in the animation. In the first passage, “The Prologue to the Darkness,” the scenes of Uller and Lucifer, in order to be able to embody the role of Uriel in the animation and express the mood of the time, adjust the expression here. Suzuki said that it is time to work. The reason why this is so intentional is to let the user feel the sincerity of the animation group. After touching the animation, I can feel from the heart that “the animation group is very knowledgeable.” For example, in the same sentence, Lucifer kicked the scene when the church painted glass appeared. This debut POSE is the “post-evolution” POSE in the game. In this way, the game is restored in various forms in the animation, which enables the user to have a stronger sense of substitution when watching the animation. Feng Ye said that it is like the users who love the characters. Just because the employees in the community also have this love, they can understand more clearly how to convey the charm of the characters to the users. The animation is in various kinds. Keep improving the details and do your best to give back to the users. .
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The scene of Uller and Lucifer respectively.
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Contrast between games and animations.
When the character of the beast was debuted in the animation, the reason why the game just distributed the letter, caused a strong response, which made Suzuki feel the power of the animation, and understood that he should grasp how to carry out the expansion. Importance. To this end, Suzuki believes that the most important thing at this stage is to maintain the linkage between animation and games, and to control all attempts in the community, and strive to adjust the production environment that can be handled at any time. The new theatrical version of Suzuki, which was released in October, said that this is a new challenge for XFLAG. The theatrical version is based on the youngsters of the famous side. In order to make the growth posture of the other party resonate with the audience, it is now making full efforts in this respect. In the middle, and the role of the theatrical version will also be linked to the game. In the end, Suzuki said that although it is sometimes criticized by users, their policy has not changed. It has always been a priority to give users a surprise, so I hope that in the future, the connection between animation and games will be closer. Provide more fresh things. .
References .
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- August 2018 “Animedia”.
- XFLAG Member インタビュー
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