Neil: The Mechanical Era, the DLC gambler’s level 5 is divided into two levels 5-1 and 5-2, of which we have to face powerful enemies at 5-2. Below I will bring “Neil: Mechanical Era” DLC gambler Colosseum level 5 play strategy, I hope to help everyone
5-1
Process:
Provocation: Red dot position, after the black shadow appears (or A2 is converted to alert state).
High damage attack.
Red dot location provocation (mirror location is also available)
The provocation position selection is based on the level 5-2 play, and the specific reasons will be mentioned later
Don’t provoke in the center of the field. BUG may be pushed to the ground or pushed to the side of the chariot, which is easy to be hit by bullets
Provocation too early can lead to provocation failure
There is a chance that the attack will be hit by a bullet
The bullet may be hit by a bullet before it disappears and cannot be completely avoided
5-2
Process:
* Provocation: Red dot location.
* Kill the second group of enemies: need to slow down.
* Kill the third group of enemies: share the slowdown with the second group of enemies; you can kill one enemy of the first group at the same time
* Kill the first group of enemies: need to slow down again.
* Kill the 4th group of enemies: share the deceleration with the 1st group.
The red dot position is provocative, and the second group of transporters cross the dome boundary line. (The green line is lower than the red line).
At this point, the provocation can provoke all 8 enemies, but there may be situations where the enemy who is farthest away from the second group is not successfully challenged
The shooting transporter accelerates the N-direction enemy to fall
Due to the wreckage of the chariot in the 5-1 level, it is impossible to provoke in the center of the venue
Killing program:
4+4 Heavy light – light (- dodge) – heavy light – light.
5+3 Heavy light – light – group light – light.
Kill two enemies in the second group.
The second group of two enemies can use a shock wave to kill, the double small sword starts to attack the first paragraph, and the shock wave generated by the first attack corresponds to two enemies
The first group of enemies fell earlier than the second group. If the first group was killed first, the second group may still not land after killing the two groups
If the enemies farther away from the 2nd group are not provocative, arrange them to the final kill. If you kill it first, it will lengthen the time spent in Group 2, so that the next three groups of enemies have enough time to start the attack and increase the risk. If you kill it at the end, only the enemy may launch an attack, and the enemy may choose to approach the character instead of launching the attack directly, and the overall risk is lower
However, if the remote medium is more than enough, the laser may be applied in the second half to hinder the process
Kill two enemies in Group 3; kill one of the enemies in Group 1 (optional).
The small shock wave attacked the second and third shock waves to kill the third group of two enemies.The
5+3 program uses a double small sword combination attack to kill one of the enemies in Group 1
Kill the first group of enemies. In the
5+3 program, an enemy in the first group is killed by a shock wave generated by the first attack. The last attack of a light attack is a combined attack, so this light attack is the first stage of a light attack.In the
4+4 program, there are two enemies in the first group. The double-small swords attack the first segment and attack the two enemies by attacking the first wave. The last attack of the small sword heavy attack is the third stage of the small sword light attack. You need to reset the attack counter first to avoid the combined attack. You can use the dodge or wait for a while
Kill the 4th group of enemies.
The small sword attacked the second and third shock waves to kill two enemies
The timing of the enemy:
The melee medium-sized multi-footed opportunity is reduced to 50% for the level 5-1 combat vehicle HP
The long-range medium-sized multi-footed opportunity was killed for the level 5-1 chariot
Quickly kill the level 5 chariots, two types of enemies appear almost simultaneously
Landing sequence: 1, 2, 3, 4
Ideally, the enemy could not move or attack from appearance to being killed. If the killing speed is slower, the enemy may move (medium multi-footed movement behavior will not be greatly limited by deceleration, still can move quickly) or attack, increase the time required for killing, hinder the process
After the medium-sized multi-legged provocation, use a shock wave to kill it, but if the distance is too close, the shock wave fails to hit, and only the melee attack hits but does not produce a crit, it can not be quickly killed