“Monster Hunter: The World” battle Wang Haohui comprehensive game Raiders

In “Monster Hunter: World”, the motherboard is welcoming the battle of Wang Haohui in the gratitude festival. Many players may not know how to quickly capture the battle of Wang Haohui. For better weapons, I will bring the “Monster Hunter: The World” battle to Wang Haohuilong comprehensive play strategy, I hope to help the hunters

Introduction to the history of Wang Haohui.

Compared with the ordinary slag, the dying warrior has added a new state of anger, in addition to increasing damage and blood volume. Breaking the big horn in a rage state will have more quality rewards

At the same time, the rewards for completing the mission are “hot weapons”, “hot weapons” and “sublimation weapons” each have a chance to open a new round of “imperial weapons”, which are basically self-contained. And special peace of mind skills, more convenient to fit

In order to get more “burning weapons”, you need to get more rainbow frames by destroying the big horns (the rainbow frame will drop the hot weapon).The

Rainbow box reward mechanism is:

1: Regardless of whether or not into violent anger, the final destruction of the big horn to 1-2 (Lv14 or more 1 rainbow box, Lv17 two rainbow box);

2: Lv1 normally completes the task to 2 (the final settlement is only when the big angle is destroyed, 3 cats cannot be quit, the task cannot be quit, and the slag residue must be taken away, and it is not possible to run the task from L2 and above);

3: The anger state destroys the big horn to 2~4;

The first behavior is lv1 reward, the second behavior is violent state destroying the big angle reward, pay attention to the green frame on the edge of the color frame to get it.

So the theory can get 2+2+4=8 color box rewards at most.

Furious state trigger condition and TIPS::

Trigger Condition 1: The king slag needs to destroy more than 10 parts to enter the violent state, allowing repeated damage (when the number of damaged parts is sufficient, the large head will prompt that the damage is enough, and then destroy the angle);

Trigger Condition 2: A sufficient amount of damage after liberation, and located in Zone 4;

PS1: In the 4th district, if the big head suddenly said “what!? What state is this!!? This guy is incredible, he must complete his investigation anyway!” This shows that the state of anger can give 4 Rainbow box

PS2: The conditions for the achievement of the four rainbow box anger are still unresolved, and it is likely to be random, because there have been cases in which people in the same team have 4 boxes and 2 boxes

This sentence appears, which means that Wang Dregs meets the condition of rage state 1, and the zone 4 suffers certain damage. After reaching the condition of rage state 2, it will enter the state of rage and try to release the liberation.

The appearance of this sentence indicates that in the end, “the destruction of the big horn in the state of anger” will definitely reward the rainbow frame. At this time, you can’t be complacent. Be careful not to be read by the card.

It can be seen that these changes are intended to allow the player to correct the bad habit of playing ordinary slag and to hunt from a more professional perspective. Because the anger state needs to destroy a lot of parts, there are high requirements for the management. Therefore, the most recommended weapon is the squat of the rapid-fire property bomb (using the lightning speed before undressing, using the ice speed after undressing). Not only because of the high absorption rate of the king slag, the output is not bad. Moreover, the detonating dragon has double damage (the barrel is also), and can also be used to destroy the scene, and it is more than one. The following sections are all examples of the use of scorn, and other weapons are analogous

打攻略:

Basic point concept principle.

Prior to the card, I fixed the bug that broke the NIC 6 big law, and set the lv1 normal completion bonus in the king dregs. This makes the cost of disconnecting the net +SL mode card 6, or hanging high-altitude lv cars lower. So how can a team finish lv1 efficiently, and let it reach high lv after completion, and it is easier to destroy the big horn? Let me first understand the mechanism of tracking points:

渣渣辉 has a total of six lv, the number of tracking points required for each lv from lv1 is as follows:

Arrived at Lv2: 325, total: 325;

Arrived at Lv3:325, total: 650;

Arrived at lv4:650, total: 1300;

arrived at lv5:650, total: 1950;

arrived at lv6:650, total: 2600;

For example, the number of survey points required to achieve a better angle of lv4 and the highest level of lv6 is given to the points that each person needs to collect:

4 people team: lv4: 325, lv6: 650;

8 people team: lv4: 162.5, lv6: 325;

12 people team: lv4:108.3, lv6:216.7;

16 people team: lv4: 81.25, lv6: 162.5;

It can be said that when the number of people comes up, there are not many tracking points that everyone needs to collect. However, the premise is that everyone is collecting the tracking points correctly. It doesn’t make sense for Lv1 to madly dump the output on the king’s residue like lv4-6. Although the damage site is given to the number of points, but it is limited, and the blood thickness of the lv1 king dregs is also difficult to destroy

So what other methods can collect points? Currently known as follows:

1: Destruction site;

2: Touch the footprints and traces of gold;

3: The baggage of the taro crab (the pieces of gold pieces);

4: Knock down the odd-faced family of gold and pick up their falling objects;

Putting the slag into the rock will get 60 points, but will not increase the number of tracking points. When the number is small, you can use the control and damage of the falling rock to destroy and destroy the output and ensure that the conversion area has sufficient time to collect more traces. But doing this when the number is large will reduce efficiency

2,3,4 is the most efficient way. When you are in lv1, you must touch your footprints. Otherwise, after playing for a long time, it is very difficult to find that tracking lv is a little worse

Different people increase tracking points ideas.

Based on the above principle, the idea of ​​raising the number of tracking points for the king slag lv1 under different numbers is given.

4-8 people:

In the case of a few people, it is inevitable to follow the slag glow output. Because it is possible to escape in Zone 2, there is not so much time to collect traces

Figure from the B station JIDEKIDBOY, modified a few red lines, khaki lines please ignore. In the case of

Lv1, the slag glow usually starts at the refresh point a, and moves slowly at low lv. After entering the mission, he ran to the No. 2 turret (the central part of Zone 1) to fill the shells, and at the same time, let it fall into the No. 1 rock. Then there is basically no chance to fire. Take the king slag and hit it. If there are traces on the road, you will pick up the knife and touch it. If there is a falling stone, you will kneel down. The odd-faced family that has been wrapped in gold has been knocked out by bursting crystals and then dropped. (The bursting crystals and the dragon stone have their own advantages and disadvantages. The dragon stone can only hit the odd-faced family with gold to avoid accidental injury. Ordinary odd-faced families, and bursting crystals can deal with odd-faced families running around, using splash damage to repel them)

After entering the 2nd district, hurry up the time to destroy the parts, and there are traces that can be taken by the way. If the output is enough, she can be put into Zone 3 to leave more time and traces. (Of course, if there is only one team of 4 people and have the confidence to break lv3, you can only lick the traces and not output. Everyone 捡 165 points).

8-16人时:

After the number of people is over, lv1 is not so tired (of course, the premise is that everyone is acting as required). Can be equipped with a set of 4 level of planting collection, first go to the upper layer to touch the ghost mushroom and honey, and then touch the big barrel of mushroom and gunpowder. At this time, the king slag should have just drilled a hole. You, the odd-faced and the steamed crabs are just starting to work

Wang Ding slag left the gold traces for a while, there will be steamed crabs to move things, take their pieces of gold pieces, one for 2 points. The odd-faced people will drill into the ground, and they will wrap a layer of gold when they run up. (Of course, they should stay away from them at the beginning, close to them and they may warn you without drilling.) At the same time, there will be traces of gold on the ground. After the traces are finished, the odd-faced family wrapped in gold is knocked out, and the falling objects are given 5 points regardless of the reason (do not move the ordinary odd-faced family because there is no gain)

After the king slag almost ran to the vicinity of the 2nd district, you can look back and see if there are any traces of gold flakes around the traces of gold flakes or whether there are any strange noodles. Then almost 7-8 minutes to the slag will be able to escape. (No communication field team is best to follow the slag slag from the upper level, your teammates may have already knocked out some of the singularity with gold, and don’t hurry and the falling objects will disappear).

With such a round, the number of tracking points is at least 150, and the number of tracking points is close to 200. In the case of no one touching the fish, in theory, 8 people do not open the gun and do not make any output. After completing a lv1, the tracking condition of lv4 can be achieved, and 16 people can reach the condition of lv6. Without the falling stone, the trace is touched. The number of survey points and tracking points are 10 points, and it is almost the same as touching 160. Because the gimmicks and odd-faced fallen objects are not counted here, the final tracking points will be higher

TIPS: If you don’t know how many traces you have touched, you can press option-second “task” – confirm the survey points – inside the monster.

Lv4-6play:

In the case of high lv5 or even 6, it is not recommended to shoot, because the shells can only hit a specific part, and the number of damages can be limited. On the contrary, too much output will lead to the early liberation of the king residue, and it is impossible to reach the anger condition. Generally, the cannon can be used to destroy the big horn of the king slag residue (the lv4 can find opportunities to open more guns)

It is recommended to bring many explosion barrels G (including the material for making the explosion barrel and the explosion barrel G, and make the quick setting), and when the king slag is caught in the falling rock or the hole is drilled, the hand and the chest are fried. The damage caused by Zone 1 is earned, because the opening of the king slag in Zone 2 will be drilled once, and a new round of damage can be opened.The phrase

1 shows that your team is quite powerful and has destroyed 5 parts.

After liberation, because the abnormal tolerance of Wang Dregs has increased, the 4 areas can only sleep once. Therefore, to take advantage of this sleep, destroy her tail, so that there is an opportunity to push the survey level to 17. (Otherwise there is one less rainbow box).

In general, after sleeping, 1-2 people go to the tail (up to 2 people at most). Or put the blasting bucket on the head, and the detonating dragon can be placed in the tail. After the king slag was awakened, there was a long period of anger and fire. At this time her tail is hanging on the ground, there is a lot of time to detonate the mine or put a new explosion barrel

To the end of the destruction of the big corner, you can usually get 6-8 rainbow boxes. There is a high probability of new weapons

Tips and Tips:

1, Lv4-6 has two of the most common refresh points, one is the channel close to zone 2 (the refresh point a consistent with lv1), and the other is near the center of zone 1 (refresh point b, when she has run Out of the No. 1 falling stone area).

If it is a refresh point a:

She will knock the barrier rock at a very fast speed and pass the No. 1 rockfall point, but if she rushes from the camp to the No. 2 Fortress (the central area of Zone 1), there is still a chance to use the throwing object to trigger the No. 1 rockfall. Because at this time, although her body came over, the tail still needs some time to come over. The tail of the scorpion can immediately stun her (this time it is recommended to use the blast barrel to destroy the part, it is not recommended to fill the shell of the No. 2 turret). However, if the first wave of throwing objects is not in the middle, the tail should have already come over. At this time, don’t trigger the rockfall again. Wait until she returns to the 2nd district along the original road

After she gets up, she usually goes to half and pauses for a while. You can go to the 1st Fort (the closest to the turret of the camp) to install two rounds. Then wait for her to move again. Usually she will choose to turn right instead of hitting the rocky roadblock in front of it. If you have a good time to fall in the rocks, you can stun her. If she has already started to force the roadblock on the right side, then only the damage is not stiff. However, it doesn’t matter. The important thing is that the next falling rock (No. 3 falling stone), standing in front of the position and other triggers, this falling stone must be dizzy. At this time, the No. 1 turret is filled with shells, aiming at the head and firing!

If it is refreshing point b:

After jumping from the camp, you should be able to see that she was just hitting the roadblock in front of the No. 1 Fort. After the collision, wait for about 1 second to trigger the falling rock on the right. At this time her tail just swept to the right and was stunned. After getting up, if the timing is right, (before she wants to force a bumper), triggering the 4th falling stone can stun her. Twice hard and straight, let go and release your blasting instinct!

Next, she will drill into the No. 2 hole and then out of the No. 1 hole (the reverse of the order of refreshing point a). At this time, although a third stone fell, but the No. 1 turret can play very good results. If you have a head in the middle of the king’s residue, you can make a small hard straight. At this time, fill in another round of artillery, pay attention! Only one shot (two times is not enough) will be played out, Lv4 big angle gold will fall. (The first 5 rounds above lv5 will be blasted.) The next big hard time is enough for a single person to install 4 rounds. When no one helps, it should not be greedy

2, 2 area Wang slag drilling ground, the explosion barrel and mine is recommended to be placed in front of the drilling position. Some people like to put it directly in the position of the slag dive ground to let her automatically detonate when it comes out. But in the case that the bighorn gold has destroyed or even destroyed a part of the big horn. This output is obviously wasteful

Put it in the front position, because the slag will come out and climb forward, the hand and chest will just be in the explosion position. At this time, manual detonation will easily damage the four parts. If the slag glow clothes cool down. These outputs will also help them get angry

Of course, if there is a wild team must be placed in the ground. The position you put in is farther away

3, lv5-lv6, Wang Dregs has a high probability of liberation in Zone 2, and Zone 3 rockfalls can be used for tail damage

4, the timing of the slag smashing, the moment when her left hand landed for the last time. At this time, the buzz has come out, but it can still be rolled off. If the pre-judgment sound causes the roll to roll in advance, it will not roll off

5, large explosive bomb barrel G production requires large barrels (up to 5, 1 area after use, each turret is supplemented), explosives (explosive mushroom + fire herb synthesis), ghost mushroom (with explosion) The barrel is synthesized G). It is recommended to set up a quick reconciliation in advance and prepare the farm for the mushroom

6. Turn around and recommend to stay in the 4th district and fight again. High lv under the first three districts is very short, holding the idea of using early CDs into the 2 districts will be worn when the 4 districts will be very embarrassing

7, Zone 4 is more recommended for ice rapids than for splitting. In addition to the higher damage from ice rapids, it also has a relatively large burst range: when the slag is hard to fall to the ground, teammates go up and explode the barrel or the mine is often disturbed by the bursting of the cracking bullet (Trigger hard or lead the explosion barrel in advance)

8, sleep slag slag, she can pre-judgment the position before the head fell down, her head will be on the ground will just detonate without awakening. (Sao operation).

9. When the four districts were furious, the head of the king dregs had bullet-proof enchantment and began to fire. At this time her back is absolutely safe, no bad breath and no bath water, come here to blow her tail!