“metro: Escape” is a game that has been expected by many PC players (not to mention the sales platform factor). Now that the game has been officially released, and the first day patch has been released, and the corresponding optimized drivers for the A and N cards are also the time to look at the actual performance of the game on the PC platform
Foreign media DSOGaming conducted a performance evaluation analysis of “Metro: Escape”. In this analysis, they used Intel i7 4930K (overclocked to 4.2Ghz), 2133Mhz 16GB DDR3 memory, AMD Radeon RX580 and RX Vega 64 graphics cards, NVIDIA RTX 2080Ti and GTX980Ti graphics cards, Windows 10 64-bit operating system, GeForce driver 418.91 and Radeon Software Adrenalin 2019 Edition 19.2.2 drivers
The first thing to declare is that this test did not use the game’s built-in running tool. The “Metro: Escape” test tool is more like a stress test and does not represent the performance of the actual game. In addition, there is no significant difference between the DX12 and DX11, the test is DX12
4A Games offers only a few image quality settings in the game. PC version players can adjust the precision of dynamic blur (but can not be completely turned off), as well as the material filter and the mask rate (actually resolution zoom). Of course, PC players can switch ray tracing, DLSS, hair effects, advanced PhysX, and subdivision surfaces. When people are slightly disappointed, there is only one global option called “precision” in terms of image quality. This option affects many aspects (such as level of detail, shadows, particles and materials). I don’t know why 4A Games is not like today. Most of the games on the market separate these options for the player to choose the quality
In order to test the performance of the work under different CPUs, the test simulates dual-core and quad-core CPUs. In the CPU and GPU tests, the Caspian/desert areas are used. This area has a large draw distance, and the vegetation is affected by the wind (even without the use of PhysX), which can test the performance of the CPU and GPU. In the CPU test, the resolution was reduced to 1280*720, turning off the light chase, DLSS, hair effect and advanced PhysX. In terms of picture quality, the choice is “extremely high” to pursue a higher level of detail (which obviously affects the CPU)
Players who use dual-core CPUs in Metro: Escape will experience very serious performance problems. The analog dual-core system failed to provide an acceptable gaming experience during testing, and even with Hyper-Threading turned on, Caton was extremely serious. However, there is no problem running under the quad-core system, which can stabilize 60fps. It is worth mentioning that under the six-core system, hyper-threading will have a negative impact. Although it did not receive any impact in the analog quad-core system, it did reduce overall performance under the six-core system. After turning off hyperthreading, the i7 4930K can achieve an average of 100fps with a minimum of 91fps. When hyperthreading is enabled, the minimum drop is 88fps, and the average is only 95fps
As you can see from the CPU test above, today’s quad-core CPUs are still sufficient to provide a stable 60fps experience. This also means that if the player encounters problems in “Metro: Escape”, it is best to consider it from the graphics card
In the graphics card test, ray tracing, DLSS, hair effects, and advanced PhysX were turned off for step-by-step comparison. In the “extreme” quality setting, the AMD Radeon RX580 and Vega 64 provides a smooth gaming experience in 1920*1080 resolution. However, in the process of using the A-card test, I encountered a strange GPU utilization problem. First, when using the AMD Radeon RX580 test under the 1920*1080 “extreme” quality setting, the GPU occupancy rate was maintained at 87%. In general, this may mean being limited by CPU or memory, but using AMD Radeon RX Vega 64 to run games is much faster than AMD Radeon RX580 (indicating that it is not limited by CPU or memory). Not only that, as described above, the CPU used in the test can maintain the gaming experience above 90fps (without being limited by the graphics card bottleneck). Surprisingly, in the process of using AMD Radeon RX Vega 64, the occupancy rate also stayed at 87%. I don’t know if the card will launch a new driver to solve this problem. In contrast, the N card did not encounter such a problem, and the firepower was fully opened
AMD Radeon RX580 uses “1920” with “Ultimate” image quality setting, with a minimum of 40fps and an average of 48fps when running “Metro: Escape”; AMD Radeon RX Vega 64 can stabilize 60fps experience (minimum 68fps, average) 74fps)
In this test, the only NVIDIA GeForce RTX2080Ti that provides a smooth gaming experience at 1920*1080 “extreme” quality settings. This N card’s strongest game graphics card can also run stably at 60fps at 2560*1440 resolution
“Metro: Escape” is very useful in the “extreme” quality setting, so the test also challenged all the image quality settings in 4K resolution, using the NVIDIA GeForce RTX2080Ti graphics card. Players using this card can maintain a 60fps experience in the “ultimate” quality setting at 4K resolution. Of course this is the result of turning off all N card-specific effects