“Medieval Alloy” comprehensive detailed evaluation

Nowadays, there are many excellent 2D horizontal version games. “Medieval Alloy” is also a 2D game. As for whether it is excellent or not, it is a matter of opinion. Many players are entangled in whether or not to buy, then today I will bring you a comprehensive evaluation of the “Medieval Alloy” brought by “Mkguy”, let’s take a look

“Feudal Alloy” is a 2D horizontal action game produced and released by Attu Games. The game has been paid attention to very early. The style and type are all I like, so I bought it when I sold it! The hero of the game, the fish brain robot, is also the name of the publisher. ATTU (Atu) is a farm robot in a small village (Yuanzu Rockman is a sweeping robot?) until a group of criminals attacked the village and took their oil. So the agricultural robot took up the old sword and launched an adventure. The game is a typical kind of Galaxy Castle City game (Galaxy Warrior’s Exploration + Devil City Battle), 2D hand-painted style, although the picture is not fine but looks very comfortable, the game combines the world’s armor clothing and machinery The music of the Scottish accordion, very medieval feeling!

Game Experience.

The game starts 2 hours. Thanks to the above mentioned ideas, the feeling is still quite good. How to call it after 3 hours is just a few strange. 4 hours: How come there is no BOSS battle. After 5 hours: How the scenes are almost the same color. After 6 hours: How to play and fall asleep. After 8 hours: How is the game over?

Monotonous and boring exploration: I roughly summed it up. A large area is divided into a large area A and then there are several smalls BCDE areas. The door of the BCDE area cannot be accessed. You need to learn skills or the door. The card can go in, go to the C area first to get B to get the door card, go to D to explore C to get the door card, the game has 9 large areas, but the door card is scattered without order, resulting in repeated running And the door card is marked with abstract text, which corresponds to which door is basically unsuccessful to go to the door of each area to try, and an additional degree of repetition. In short, the entire game is exactly the same way of exploration, extremely boring

The material is used repeatedly: As a monster city, a variety of distinctive monsters are also an important part, and another disappointing part of this game is that there are very few monster types, and there are about seven monster modules. All others are changing skins, changing colors, adding a new armor and other blame. The most important BOSS battle is more fooling people, the whole process is 2 big BOSS. The rest should be designed as a BOSS battle area with a group of strangers appearing one after another. Instead of the melee (similar to the empty knight’s arena), when I was watching the promo, I saw that there were two BOSS presentations that were quite sensational. I also had expectations for other BOSS. The film shows only the two BOSSs (it is really nothing to show them out), although there are nine large areas to explore, but these areas are essentially not Differentiate and match with different colors to fool people

Equipment system for cutting corners: There is only one weapon in the whole game. It is a two-handed sword. The battle flag in the game originally thought that there would be many kinds of weapons, but in fact only this two-handed sword

The body modification system is also extremely simple. It is the difference of data. I thought that this game can make a big fuss in the body transformation. For example, the body has a weight difference, and the armor is slow. Some light armor moves quickly, and the limbs have a length change. There are different attack ranges, or some rare parts and rare weapons are dropped on the BOSS. These things that increase the fun and depth of the game can only be my own YY. I think this game is far from finished. If there are independent producers in China who want to play the game of Demon City, some of the designs are worth learning from, and then add more elements. I think it should be a good work. If you use four words to describe the game here, I will use the virtual table to describe it. This work has a very comfortable 2D hand drawing style, creative ideas, good music, but the scenes, monsters, level design, the real soul part of the game is completely fooling the player, fresh after 2 hours is boring (The player can’t refund), this is really just a semi-finished product research and development fund was squandered by the development team, found that the release date, and no funds continue to develop, then directly submit it. The game for the production team of this attitude is not recommended for purchase at all, and the evaluation on steam is mostly unsatisfactory