“final BOSS” is the climax and end of a game. The game without the final BOSS is incomplete. It is a symbol of the game’s main line. Perhaps after the final BOSS, there are still many branch tasks and subsequent additional content waiting for the player experience, but as a complete, end-to-end game experience, the meaning of the final BOSS is irreplaceable
So after experiencing the ups and downs of the plot line, the final BOSS must be able to provide some challenges in terms of difficulty. It may be necessary for the player to use all the key items collected along the way, which may require the player to come up with the most reasonable lineup and tactics, or simply test the player’s willpower. But not all games offer challenging final BOSS. Here are 15 final BOSS that can’t be beaten
**** spoiler warning ****.
“The Legend of Zelda: The Wilderness” – Cannon.
“The Legend of Zelda: The Wilderness” is the latest and most acclaimed work of the series. So in the end, BOSS Cannon design is a bit too weak. The whole game has created a new era of the Zelda series from gameplay to scale, but in the end BOSS has not left a deep impression. Many players are the ultimate BOSS once, although Cannon looks fierce and has more than one form like many BOSS, but only to find the weakness of the triangle power rune symbol, use the bow and arrow to attack remotely, and finally on the abdomen and The head gives a fatal blow and it ends
“Mass Effect 2” – Human Reaper.
“Mass Effect 2” is the most perfect “mass effect” in the minds of many players, but the final BOSS human reaper has not brought much challenge. Although it looks scary, it is several million times larger than the protagonist himself, but in fact the player needs to do the operation very simple – aiming at the eye or the core shot of the chest. As long as you are honestly hiding behind the bunker and waiting for the attack space, there is basically no tactical. And as long as the player fully upgrades his team and weapons before challenging BOSS, the time required for the final BOSS battle is also very short
“Far Cry 3” – Hoyt Volker.
If you especially like QTE, then maybe this BOSS battle is quite good, but the problem is that even according to QTE standards, Hoyt is still very good. Obviously, the development team wants to make this battle scene look full of drama. The two of them fight and put their mouths and guns. To some extent, they are like fighting in cartoons, with guns and guns as the mainstay. And the QTE that requires the player to respond quickly is just a few. If you say it, this must be the BOSS battle that requires the least amount of player operations
“Medium World: Mosha Shadow” – Sauron Black Hand.
Although this BOSS battle has been paved with a lot of cinematic cutscenes, the real interactive part is only about half a minute, as the big brother in the “Magic Shadow” is awesome, this BOSS The war is basically not a battle, it is simply playing fake boxing. The protagonist, Taylor, casually slammed Sauron’s black hand with a few strokes, without any battle worth writing
“The Land of Nothing” – Destroyer.
Destroyer is also a villain that can’t be used in the middle, but compared with the first few in this article, he can still play a few times. “The Land of the Lord” as a brush game, as long as the player’s weapon is strong enough, playing this BOSS is completely playing the game of playing the hamster. The weakness of BOSS is obvious. Players can shoot at a safe distance in the distance and have enough time to avoid the reaction time. When the destroyer is about to be killed, he will enter a violent state to display new moves, but in fact it has no effect on the player’s strategy. Aim at the tentacles and then aim at the weak points in the middle
“Radiation 3” – Colonel Ottom.
Colonel Ottom is the highest leader of Enclave and may be the most powerful person on the entire wasteland. He even experienced radiation exposure in the game and survived. But when you really confront him, you will find that he is actually an ordinary person. There will be a few followers around him, but you can get him off first as soon as you come up, and there is no BOSS battle in the whole battle
“Batman: Arkham Asylum” – Clown
This BOSS battle against the giant clown is still a bit challenging. Players need to learn a little about the behavior of BOSS. Once they have come up with an evasive strategy, after solving a wave of miscellaneous soldiers, put the giant clown on the ground with the ultimate bat claws, and then You can start rubbing. As long as the same operation is performed three times, the huge BOSS becomes smaller and everything is over
“Death Space” – Hive Mind.
“Death Space” makes the players feel scared, but in the end BOSS Hive Mind is weak and makes people laugh. Although there are some grand cutscenes to create the atmosphere, but the player does not face any real threat, just a little aim, just a few shots is enough. Within a few minutes, the dust will settle, and BOSS will not even resurrect or transform
“The Edge of the Mirror: Catalyst” – two sentinels.
Although the Sentinel is the strongest fighter in the game, this is the ultimate BOSS battle! Is the treatment of the final BOSS battle two sentinels?! In fact, for players who only stop parkour to avoid all battles, it may be difficult to defeat two sentinels, but the strategy is simple. Just look for the position, don’t let the two sentinels hit you at the same time, then concentrate on the first. It is ok to solve a sentinel
“Uncharted 2” – Zoran Lazarevic.
This BOSS challenge is only the player’s operating habits, because the player spends most of the time hiding behind the bunker, and this BOSS requires the player to run while playing. And the game gives the player important tips and advantages, you only need to detonate the blue sap around him, it can cause a lot of damage. The blue sap in the scene is constantly refreshed at a fixed location, so the whole BOSS battle is a loop that runs around the loop and turns back at a specific location. There are also several other simple clearance routines: there is a location below the map that triggers the QTE, where it squats and triggers the QTE until it kills him. Or hang on the edge of the terrain, make BOSS stupid, and then wait for the sap to refresh, detonating from a safe distance
“Quantum Breaking” – Paul Serene.
It’s hard to imagine that the studio that once created “Marx Payne” and “Soul Killer” will make the final BOSS battle of “Quantum Break” so unbearable. This BOSS battle is also a sports battle. As long as you don’t stop, there will be no real danger. After cleaning up the miscellaneous soldiers, you can easily solve the problem by waiting for the BOSS to reveal flaws
“Super Galaxy Warrior” – Mother Brain.
The first stage of the mother brain is waiting for the player to play in the glass cover. Breaking the glass cover is probably the most challenging operation of any game. In the second stage, you only need to stand on the diagonal to hide the bullets and then shoot them
“Blood Source” – Luna.
“Blood Source” is a game that is known for its difficulty, but in the end BOSS Luna is a BOSS that can be routinely set. Although it may seem scary and scary at first glance, it is extremely simple to know the skill: avoid it in the direction of its claws, you will hide behind it, and then you can attack safely. When it is about to be killed, pay attention to the red light on its head and keep the distance. In contrast, Luna is the simplest BOSS in the entire Blood Source
“German Headquarters 2: New Colossus” – Frau Irene Engel.
Actually this is not a BOSS battle, because the whole scene is an assassination. What the player gets here is not the challenge, but the joy of the Nazi. The final execution method is also very bloody and cruel, and such revenge can be described as a great heart
“War Machine 2” – Lambert Brumak.
The purpose of this BOSS battle is not to provide a player with a challenge, but to create a real-time scene. The player only needs to hold the big killer Dawn Hammer, sitting on the helicopter and aiming at Lambeent Brumak, it will be fired. Such a scene is quite appropriate for the end of “War Machine 2”, but it is a bit too confused from the gameplay challenge