Adapted from the popular mobile game “Fate/Grand Order (hereinafter referred to as FGO)” TV animation “Fate/Grand Order – Absolute Warcraft Battlefield Babylonian” has been broadcasted EP0 in the previous few days. This “PASH” interviewed this producer, Kurosaki Jingjia, and introduced some behind-the-scenes anecdotes and highlights of animation production
The idea of animating FGO is starting from the beginning, but the question of which story to animate is a variety of discussions. In the case that it is too late to decide, the result of the player’s inquiry voucher investigation came out. The 1st and 2nd places of the “Favorite Main Line Task” selected by the players are the 7th singular point and the 6th singular point respectively, and the question of what kind of expansion of FGO is expected in the future, the 1st and 2nd The TV animation and the theatrical animated, respectively, the results of this survey promoted the decision of the “FGO” animation direction
However, in order to animate the seventh singular point, the main creative team must face the super gorgeous play scene and other content, which is quite difficult for animation. Kurosaki said that he was determined to animate the seventh singularity mainly because he encountered a group of courageous challengers led by Ai Junjun
The story of the seventh singular point is from the “in the middle of the story” of the first part of “FGO”, so in order to make the first contact with “FGO” people can fully feel the charm of animation, so the production of Matthew and Romani’s EP0 “The Beginning of the Journey” hopes to make everyone more familiar with Matthew and the Chaldean. This animation was produced by combining the original script of Nasu Mushroom. Kurosaki believes that no matter the audience who first contacted the “FGO” world view, or the players of “FGO” all the time, there must be new in the animation. The discovery. Moreover, Kurosaki also said that the animation in the process of production is very focused on the “reading feeling” of the game, in order to let the players of “FGO” feel the excitement, touch and excitement of the original game
With a lot of illustrators participating in “FGO”, a big part of the game’s charm lies in the different styles of different characters. However, to achieve animation, you must unify the character style, which is a special point of attention for animation. This animation is designed for the role of Gao Yi Zhi Zhang. He is responsible for unifying the overall style of the chief role designer Wu Nei Chong. I believe that compared with FGO, the animation will present the unique charm of the characters
Talk about the role of the animation debut, Kurosaki has repeatedly stressed that everyone must pay attention to the protagonist Fujita Maru! In the game of “FGO”, the position of Fujimaru is the player himself, that is, “you”. So how do you fight with Fujita in the face of various situations? How is it to communicate with the followers? For those parts that have not been depicted, I believe that it is a picture that many people cannot imagine. Therefore, after the animation was launched, Kurosaki hoped that everyone would pay attention to the hero who was transferred to Uruk with Ma Xiu. In addition, Kurosaki also revealed that the animation will appear very gorgeous and handsome original costumes, while the futuristic movement is also quite cute. And, because of the animated first voice role – Siduri, her smirk and comic dialogue with the sage King Gilgamesh will also be a focus of this animation
Finally, in order to commemorate the animated broadcast, “FGO” is currently holding an exhibition in Ikebukuro. Kurosaki mentioned that, unlike other singularities, the seventh singularity is a story that is rooted in life with meals, expeditions, training, etc. with local characters. And what is the real life of Mesopotamia? This exhibition will lead you to understand these contents, and it is also an opportunity to gain a deeper understanding of the origins of these main characters such as Gilgamesh and Enchidu. So if you have the opportunity, you can also look forward to seeing it, I believe that the exhibition will enable everyone to further enjoy the fun of animation
[References].
- “PASH” September 2019