“Death or Health 6” VS “Real Life” 11: Collision of Core Values

Fighting gamers have just seen Team Ninja’s “Death or Health 6” and are now looking forward to NetherRealm’s “Live Man 11”. On the surface, these two games have nothing in common except for the fighting style, but in fact they still have some relevance

The sexy picture of “Death or Health 6” and the extreme violence and bloodyness of “Men’s Quickplay 11” are adult-oriented content. Depending on the culture, country and individual status, there are different degrees of malpractice

“Death or Health 6” contains a lot of physical effects on the body, and there is a lot of clothes on the content. “Live Man 11” allows the character in the game to be unloaded or visceral, as well as an X-ray view of the damage to the internal structure of the body

These two elements can be counted as “player benefits”, but the players that are taken care of have different tastes. Of course, there are also some players who have a wide range of tastes and two benefits

“Death or Health 6” In order to cater to the requirements of Western media and e-sports organizers, most of the content displayed is focused on “fighting,” and this sign began to appear from its participation in the EVO Fighting Competition

But they still want to secretly show their old line. In the live show of the EVO Fighting Competition, “Death or Health 6” invited two photo female models to imitate the physics effect of the milk in the game. The live-action player benefits, which led to the EVO organizers smashing the live stream midway, and later published a tweet saying that the content “does not meet the core values of the EVO and fighting game groups.”

However, the organizer, Joey Cuellar, was later questioned by the players and removed Twitter. However, the “core values” he mentioned have been circulated in the fighting game circle

The game evaluation of “Death or Health 6” is polarized. One party praises the perfect fighting mechanism, while the other side criticizes the physical effects and clothing inside. “Shameful.” And in the end, “Death or Health 6” did not become a competition for the EVO 2019 Fighting Competition

On the other hand, the bloody violence of “Real Life” 11 did not cause too much doubt. Both the media and the players felt that there was no problem with these bloody violence, and that “Mompets 11” was not blocked and was selected for the EVO 2019 competitions. So every time when “Lets Quick Hit 11” announces some bloody killing skills, players will start to brush up the “core values”

No one said that the sexiness of “Death or Health 6” is good, and no one said that the violence of “Real Life” is not good (and vice versa). The two characteristics of these two games are the expressions of the player’s welfare. There is no distinction between high and low, high and low, and this is the embodiment of the diversity of fighting games

But the problem is that for many people, especially those in European and American cultures, it seems that it is no problem to tear people apart, and it is “shameful” for girls to be exposed, and they should be condemned

So this question is not limited to these two games, and it exposes people’s double standards of things

So these two games represent two “core values.” Although violence has been widely criticized in European and American cultures, it has now been accepted by default. You rarely see which people slammed the blood and violence in the game

In fact, the current entertainment media environment we seem to have seemed to have bloody violence as an integral part of it. The mainstream attitude is readily accepted, or at least not obstructed

On the other hand, sexy meat has always been part of the Japanese entertainment media, and most Japanese media and players have a higher tolerance for women who are exposed

Part of the reason is that the social order in Japan is extremely strict. This “shameful” thing rarely appears on the street, so consumers generally release pressure through the entertainment media

These two elements are slammed and tolerated in different environments. They are hypocrisy, and they all have their own innate reasons. The restrictions and requirements are also different

Western society tends to cut down on sexy elements, while the Japanese region is intolerant of bloody violence, often requiring Western game developers to eliminate the elements of violence

But the policy can be across the board, and the actual situation is not black and white. There are also people in Europe and the United States who can’t stand the violence. In Japan, there are people who can’t understand the nakedness of the girl. The mainstream tendency of entertainment media does not truly represent the propensity to consume

In fact, the news media played a key role in this. The news media judges the value of the game content, and their values permeate the audience and consumers

The hammer of this value is not only unfair to the audience, but also makes many developers unable to do anything. For example, the producer of “Tekken 7”, Harada Yoshida, said on Twitter:

“In order to avoid the inappropriate elements that cause potential problems, I am really annoying.

呵呵”.

— Katsuhiro Harada.

The news media that are willing to catch up with the wind and create themes may make more and more developers feel powerless. Perhaps the easiest way for them is to be player-oriented. Regardless of the voice of the news media, they will benefit the players according to their own ideas..

“Death or Health 6” and “Real Life” 11 represent two different cultures. They offer different types of player benefits, making the type of fighting game more diverse and making the fighting gamer community stronger

Many players start to engage in fighting games. They are all attracted by the shame of “Death or Health” or the blood of the “Men’s Quick Beat”. This is the “Dragon Ball Warrior Z” with the “Dragon Ball” anime fans. It’s one thing

Fighting games are a very high-growth and very difficult type of game. There are additional elements to recruit players that are good for the growth and development of the entire fighting game type. Otherwise, players may be challenged by high difficulty. Running, most novices have a taste of it, there are fewer and fewer fighting game players over and over, and the fighting game development team will be less and less

Take a step back and see how two fighting games with so different “core values” can be sold in the same schedule so easily, which is a happy thing for the players

There is no doubt that there will be news media and some groups of players looking for trouble, and that the existence of these player benefits is unreasonable. But they must have forgotten that they believe that the “core values” that are reasonable and correct are in fact equal to the “core values” they oppose, and there is no collision. If you support one and oppose the other, it is a naked double standard. As a player, we should pay more attention to the “core values” of the game, and let the so-called double standards stay side by side