Copy and paste the art! Counting Sony’s 9 plagiarism from Nintendo’s creativity

Although some new generation players don’t know much about the pattern of the year, Nintendo is indeed the founder of much hardware design and software designs in the game industry today. Although after many years of transformation, Sony has now taken an absolute leading position in this generation, but if they trace the source, they still have a lot of designs from the old hand. Sony’s success today is largely due to its own efforts and the correct marketing strategy, but in the past 20 years, they have also had a lot of “copy and paste”, the most important copy of which is Nintendo. Today we take stock of the products that Sony has used for a series of references and follow-ups to Nintendo over the years

PlayStation Classic.

First of all, we have to come up with a recent Sony product. Microsoft has seized an Xbox 360 downward compatibility crazy propaganda in this generation of consoles, but the old eyes are re-examined from FC. Nintendo started from the first generation of red and white machines, and changed their first two generations of consoles to the market to sell them. The classic FC and the classic SFC are all made into a portable version, with built-in classic games and even games that have never been sold. The result is a big sale in the market, which makes people stunned. Sony also thinks this is a chance to make a fortune, and the original PS host is not bad, so it has been borrowed, and unambiguous, even the name is directly used, called PlayStation Classic, is also a portable version, Built-in games, even the propaganda map is exactly the same as the old one. But the end result is not satisfactory. If it is not good, what is wrong, is Sony built-in PS simulator? Or is the game chosen not fun? In short, this replica version of the host has not achieved like FC and SFC. Success

PS1 handles.

Nintendo’s FC controller was hailed as one of the greatest inventions in the game industry. The design is simple and clear, easy to use, and game developers and players can quickly enter the situation. This design is also used in subsequent SFCs. The side four keys, the left direction key, the middle is the start and selection keys, and two trigger keys have been added. Sony also adopted this design, the only difference is that a pair of trigger keys were added, and then two grips were added, and a new handle became. Not that Nintendo has any exclusive patents on panel keys and trigger keys, but at first glance, the earliest PS handles borrowed from the SFC handle design. Of course, the PlayStation was originally developed as a subsidiary model of Nintendo. From this point of view, the similarity in design is also understandable

Analog to the joystick.

Today’s console players are no stranger to the joystick, but the first to eat crabs is Nintendo. They have cleverly designed an analog stick on the N64 console, making many games more control and moving. Let developers explore the 3D space of video games even further. Originally, the handle of the Sony PS1 was not analogous to the joystick, but after seeing the success of the N64, it was decided to engage in one, and it was necessary to do one more than the old one. So the DualShock was born, the design of the dual analog rocker has become a classic, and the analog joystick has become an indispensable design on the host handle. But from this point it can be seen that Sony has learned a lot of very useful things from their competitors

Vibration.

Vibration is a normal function in the game industry today, and the average player will not specifically consider this problem (unless Sony does not add vibration function when the PS3 wireless controller Sixaxis is used, then the player will definitely be unhappy), but in the N64 and PS1 era, vibration is a new technology. Of course, at that time, things like pinball machines also had tactile feedback, but the design of the N64 “vibration bag” was the real door for the player to open up the new world, and it also achieved great success. Therefore, the third epoch-making design on the N64 has not escaped Sony’s eye. When the DualShock controller was launched, Sony added not only the analog stick, but also the vibration feedback function

“Sony All-Star Fight”

“nintendo All-Star Fight” is a celebration of Nintendo’s masterpieces on every generation of hosts (and in recent works, more manufacturers have joined this celebration), this kind of cross-border chaos mode Have been successful. In the PS3 era, Sony believes that its own classic characters are also quite a lot. Why can’t you engage in a big chaos? So “Sony All-Star Fight” came into being, and there are also many characters familiar to Sony players, including 啪啪啦啪, 麻布子, Kratos and Nathan Drake all appeared. Honestly, this game is still very fun, but the content is relatively insufficient, the balance is too poor, and there are various small problems, which ultimately lead to the failure of this work, and there is no follow-up work after this, this year is directly Sony closed the network service

“Invisible Monster”.

“Pokémon” has set off a huge craze in the game industry. It has not yet faded. The animations are one after another, and the games are one after another. In 20 years, although the animated screenwriter was sent by a blade, although the game’s new work was scammed, the influence of this series is definitely not covered. After the success of this game, many manufacturers in the industry have also been jealous, and a lot of follow-up works, including Sony’s figure, launched a game called “Invisible Monsters” (Invizimals) on the PSP. In all fairness, this game is not the kind of simple copy-and-paste, adding new features like augmented reality, and has a set of things in many cottage games. But the core of the capture of monsters, growth, fighting style, how can not get rid of the shadow of “Pokémon”

PLAYSTATION MOVE.

In all the content in this list, in addition to the new PlayStation Classic host, it is necessary to count the PS Move controller. After Sony and Microsoft seem to have dominated the console market, Nintendo, who had a sign of a drop in the living room host, suddenly killed a rifle with a Wii. The popularity of the somatosensory control game exploded in a short period. The mainstream of the industry, of course, will inevitably become the target of public criticism. After Microsoft’s drumsticks, it launched its own full-body control device Kinect, but Sony’s experience in this area is quite sufficient. They think that it is better not to change things in the old design, and it will be finished. So they built the PS Move as a Wii Remote controller, a stick-like controller that could be waved, plus a controller with buttons and an analog stick. Of course, the ball that glows above the controller gives it a different atmosphere, but the shape is not hidden by wearing a vest, let alone a ball

“Module World Racing”.

Kart’s game field is still the only one in Nintendo, and the dominance of Mario Kart is very difficult to shake. I don’t know if the “Crazy Wolf Racing: Remastered Edition” announced this year can be taken from this market again. Speaking of it, Nintendo can be said to have created a type, followed by numerous imitators (of course, it is also considered to be “running kart” to create this type, and even said “QQ Speed”. After the “Mario Car” became famous, various kart games developed according to this rule can be described as endless. The possibility of being able to compete with the carriage is only the “Crazy Wolf Racing” just mentioned. But in fact, Sony has made other attempts in this regard. The 2010 “Module World Racing” is an example. This game adjusts the core mechanism of this type to “game, create, share”, that is, with “Little The style of Big Planet is combined. Speaking of it, the game is actually quite good. Joining the plot battle also injects a new experience into this type. But in the end, this game still has no real impact on Mario Kart, and now there is no news

TOTAKU

Nintendo’s Amiibo is a controversial product, but its popularity is unquestionable. Nintendo’s toy actually borrowed the form of “Little Dragon Sparrow” and “Disney Unlimited” physical toy + DLC, and adjusted its strategy according to its actual situation, which quickly swept the world and brought huge income to the company. In this regard, Sony is not behind, their similar products are called Totaku, and they also make their popular characters into physical toys, such as Kui Ye, “Horse Source” hunters, sorcerers and 啪啦啪and many more. Sony’s products are also collectible, and the price is relatively expensive, but unlike Ambiibo, Totaku is just a physical toy, no NFC chip function. In the end, whether this article can be considered as a follow-up is still open to question, because I just said that this concept is not original to Nintendo, but later Nintendo’s products are indeed more famous, and Sony’s products have not been imitated in function