Thanks to the pre-emptive version of the expansion pack provided by 2K.
Recall that this is already the second large expansion of Civilization 6. Through two large-scale DLC to perfect the work, it seems that since the four generations has become a series of customary traditions, so that players have also found a way to deal with manufacturers Sao Routine: the body casually play, until the information piece is all in the bag, this The first generation is officially started
After the baptism of the times, the major civilizations will face new opportunities and challenges this time. It is not limited to the natural environmental impacts mentioned in the previous propaganda. The new content adds more variables to the works on the basis of “rises and rises and falls”. Just like its name “Fantastic changes”, the situation in the game changes. It’s unpredictable and unpredictable. Under the interweaving of the two major pieces of information, the game hopes to build a close-to-real experience through a full “change” to highlight the unique sense of history of the “Civilization” series
Environment changes.
The game starts with a single environmental effect as the entry point for this system, gradually showing the impact of environmental effects on the game process. In order to create a more realistic map environment, various forms of large-scale natural disasters and landforms have been added to the game
For example, volcanic terrain erupts, causing damage to surrounding cells. On the other hand, a large amount of volcanic ash can also make these cells fertile, thereby increasing productivity and food production.
Usually, the cells near the river are good urban settlements, but if these cells are flood plains, then the city may be flooded. The same as the coastal city, allowing the construction of seaports and harvesting of fishery resources, it will also be inundated by the global warming of the game and the rise of sea level;
Urban facilities in and around the desert may be disturbed by sandstorms, while cities on the plains are not completely safe, and droughts are a threat
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During the game, all kinds of things that are naturally generated will always be accompanied by the player’s decision and influence. In the menu bar at the top left corner, the game has added a “World Climate” feature that allows us to view the evolution of the world’s climate. This interface shows the probability of a disaster in the map as a whole, the concentration of carbon dioxide, and the record of environmental events. According to this “barometer”, we can roughly judge the possibility of disasters, weigh the pros and cons, and judge whether we need corresponding preventive measures to reduce the damage caused by disasters
Although environmental events are ubiquitous, in the early and mid-term, if your site selection is still appropriate, then the impact of disasters on you be sometimes very small, but the sense of presence is not strong, in part, this is also Catered to the trajectory of real history development. In the current era, the degree of human civilization’s transformation to nature has become higher, or the degree of damage to nature has become higher, and severe climate imbalances will trigger more natural disasters. From the later stage, the impact of natural disasters on the situation will become more apparent
And in the middle and late stages of the game, the use of carbon-based resources such as coal and oil and industrial development will lead to a new carbon dioxide system. At that time, players need to pay more attention to sea level rise caused by the melting of polar ice caps.The game provides a new facility to deal with these disasters, and it is time to consider the defense against natural erosion compared to the development of blindness
This environment system is not so difficult to understand, in fact, it is like people and nature in reality. Compared with the core element of the previous expansion, “Times Replacement”, the “natural environment” in the changing situation is more uncontrollable, and the experience brought to the players is also passive
In simple terms, the natural environment is not like the replacement of the times, there is no upper and lower standard of the number of points, so that players “deliberately” to pursue the attributes of the times. These random environmental events are sometimes innocuous because “the volcano erupted on a distant continent on the other side of the map.” And sometimes it must be cautious, just as the storm happened in the capital without warning, and repairing the facility as soon as possible became the strategic focus of the next few rounds. The degree of influence of the environmental system on civilization is directly proportional to the degree of development of civilization and the progress of the game. The wider the size, the more complete the facilities, the more developed the technology, and the greater the impact on the environment
With the two pieces of information open at the same time, the combination of “Time” and “Nature” brings a multi-faceted experience with both rhythm and variables. Civilization succeeds in resisting natural disasters, which will also increase the number of times. The environmental system is equivalent to furthering on the basis of the system of the times. Natural disasters are impermanent. If we can grasp certain laws, timely evade or even effectively use the opportunities brought about by disasters, It is an opportunity for a civilization to prosper. No civilization can be numb, and perhaps one or more disasters will change the pattern of the whole world
Let’s change the rules of the game.
The “World Council” system is much like the reality and the United Nations in the predecessor. We can think of it as a global organization, and the issues launched by this organization will have a critical impact on the global scale. Simply put, the existence of this system is to let players change the rules of the game for the next period, and “diplomatic support” as a special currency to determine the right to speak, has become an important bargaining chip for trade and negotiation between civilizations
The World Council allows all civilizations of the authorities to participate in the event, and the issue is automatically generated by the system. For example, there will be “double the number of points for this type of great person” on the agenda. “Use this type of currency before the next World Congress. The issue of spending +100% when building or buying military units is the same as the rules of the game
These topics have been voted by various civilizations, resulting in passing and failing results. If passed, it will have the corresponding effect during the recess before the next World Congress. If it does not pass, it will have no effect
More votes are the Lord.
The former helps to get a certain type of great person faster, while the latter increases the cost of war. For the new civilization “Sweden” of the science and culture specialization selected by me in a game, the victory of winning culture and technology is far more convenient than the victory of the rule. Therefore, voting for “big scientists” and “gold coins to increase war costs” It is more in line with its own development policy
At the same time, based on the emergency situation in the rise and fall, relevant civilizations can also initiate corresponding emergency issues to give the World Parliament an immediate effect. This is another example of the combination of change and rise and fall
How do you effectively control the tendency of the issue to pass or not, and let the rules move toward your own direction? The more “diplomatic support” you have, the more votes you can vote on, and the greater the right to speak. Changing the rules of the game still needs to be hard. The seemingly imaginary thing of “diplomatic support” is quantified into a currency in the game, and trade between countries can often be used as funds
But the exchange of things is not the main method of obtaining “diplomatic support”. From the name we can know that this special currency needs to win diplomatic respect at the national level, not only the goodwill of the surface, but the real thing to do. Some good things that benefit the world, and the friendship with other civilizations can be obtained. Just like reality, playing a good country for the benefit of all mankind can win more support
“Diplomatic support” also brought out a new diplomatic victory mechanism, counting the World Parliament. Since then, the two outstanding designs of the two civilizations that have been much-anticipated have all returned
“Diplomatic support” can be used to accumulate diplomatic victory points, and after reaching the threshold, this civilization will directly win diplomatic victory. It is easier said than done, but it is a good means to achieve victory in the world of peace and the goal of world peace
Not only that, the cost of spreading malicious in the game is still increasing. Presumably, many players will often encounter the inexplicable condemnation of other civilizations before this. Now the new “discontent” system will replace the original militant behavior design, saying that bad things are no longer zero-cost casual behavior. Each negative diplomatic act will overwhelm the civilized dissatisfaction with you, and the civilization will be allowed to engage in reciprocal negative diplomatic behavior to vent its dissatisfaction. When dissatisfaction accumulates to a certain extent, even if the war is declared, it will be regarded as normal revenge, and will not have any negative effects
The most intuitive effect of this change is that the AI’s condemnation is much reduced, and everyone can finally sit down and talk
GTM’s condemnation, bye bye
It can be inferred that the emergence of these contents significantly restricts the genre of genius that engages in violent conquest. The game now encourages friendly development and peaceful competition, but it is not impossible to conquer with force. It is just telling you that it is going to pay more for the war now. After all, this is a violation of the principle of sustainable development
From a personal point of view, I love the design of the World Parliament and diplomatic support more than the environmental system. This direct change of the player’s subjective initiative is more enjoyable to see. Players can use their own efforts to guide the international situation in the direction they want, or to obtain the final diplomatic victory by accumulating diplomatic support. This aspect broadens the options for the player’s play style, and on the other hand The systems are more closely linked
Some regular updates.
Also, what else is there in the new expansion? New civilizations, new facilities, new technology trees, and municipal trees are all routine updates, all in order to make the game’s process change, and players can choose more. In addition to the civilizations mentioned in the previous propaganda film, a unique special leader will appear, she is Eleanor of Aquitaine, the legendary lady who is both a French king and a Queen of England will become two A common leader of civilization, when in a different civilization, Eleanor will have a completely different effect, interested players can choose this special leader to start a new historical journey after the official release of the expansion
Two new scenarios are also worth mentioning. In the single-player “Black Death”, players will face the plague that ravaged Europe in the fourteenth century and need to lead their civilization slowly in this disaster. In this scenario, in addition to daily development decisions, the element of “plague” will penetrate into all levels of society. How to maintain the population and maintain economic prosperity is the way to survive in disaster
The war machine is a multiplayer scene. The player will play either side of the French and German. The goals are different. The Germans need to occupy Paris. The French army is to resist the German attack. Whether to restore history or to rewrite history depends on the choices players make
Conclusions.
Overall, the changes in the game system are obvious, and the richness of the gameplay is higher than when it was only before and after the rise and fall. From another perspective, these changes are compared with the rise and fall of the game. It’s almost the same. It’s just adding on the basis of the ontology. There aren’t too many surprises and highlights. The original AI and other issues are basically not improved. It seems that these features should be added at the beginning of the on-market release, and now it feels quite reasonable
But this also shows that these pieces of information are of great importance to the ontology. This generation of civilizations also needs to be combined with the rise and fall and the changing circumstances to become a wonderful work