Thanks to 2K for providing the early demo game of “Civilization 6” new DLC “Fantastic Change”, the following content is based on the experience of the pre-emptive trial version
After the “ups and downs”, we finally ushered in the second large-scale expansion of “Civilization 6”. The times have changed and the situation has changed again. Under the addition of this new piece of information, we often ridicule the civilization that has to be completed by DLC. Now it can be called complete body
According to what I have experienced so far, the change in the previous experience of the expansion pack is not ups and downs, but you can still feel the significant changes brought about by the new system and new content. If the elements such as the dark golden age in the rise and fall of the rise and fall bring about a regular sense of rhythm, then the change of hope and hope to the players is a full of fun variables
The core content of the self-promotion since the beginning of the publicity has always been the “natural environment”. This piece of information is about the relationship between human civilization and the natural environment. Nature is beautiful, generous, and also volatile and full of destructive existence. The development of civilization depends on the gift of nature, but some civilizations in history have also been destroyed by natural disasters. Whether it can withstand erosion in the face of disasters, or even use it in turn, to develop civilization better, this innovative concept makes the experience of the game more profound, and the challenge of being full of variables comes along
The power of nature.
Because of the introduction of the environmental system, the current map is more like a real earth, rather than a resource library that people can easily ask for. From the beginning of a game to the end, the impact of environmental changes is everywhere, requiring players to pay attention
Environmental effects such as volcanic eruptions, sandstorms, floods, and even global warming today are incorporated into the framework of the game. These events are each set with different probability of occurrence, but the parameters are not fixed, they will As the game time progresses, and the degree of human civilization changes the environment
These disasters also generate changes based on randomly generated map areas. For example, sandstorms are born in the desert and will advance with the wind to a certain area; drought will occur in hilly and sparsely populated areas, and gradually spread; It appears randomly and travels in a random direction. In the later stages of the game, special environmental events such as “nuclear accidents” occur at nuclear power plants and spread to a wider area
Some disasters will have a certain degree of negative impact, on the other hand, they will also generate special benefits. For example, a volcanic eruption will destroy adjacent cells, but it will also be used to spread fertile volcanic ash, which has a certain probability of increasing the food and productivity of these cells. Floods are similar, and disasters such as storms and droughts are harmless and need to be built to prevent resistance
This kind of thing that has survived the disaster will also have a synergistic effect with the rise and fall system.
As with the real world, with the advancement of human civilization in the game, the development of industry and technology, global climate problems will gradually surface, carbon dioxide concentrations and climate warming will lead to extreme weather, natural disasters More frequent, there will be a new threat of sea level rise, and even if the level of player transformation of the environment is already high, you can still feel the changes in the game rhythm brought about by these challenges. It can be said that now your enemy is no longer just other civilizations, but also a strong nature
These changes are not only the richness of the interaction level, but also the influence of the environmental effects brings the player’s overall thinking on the map layout to a higher level. From the early civilization to the later development, the environment will always influence the decision-making tendency of the players. Perhaps this will increase the difficulty of the game, but the natural variables will be interspersed in the change of the times, making the fun of each game more differentiated. It is a positive change
World Council.
It is not difficult to imagine that the source of inspiration for this system should be the United Nations in reality. The World Parliament did not appear in the game from the beginning, but only when the time went to the Middle Ages. To some extent, the significance of the existence of the World Council is that players can use their own efforts to change the rules of the game for the next period of time
The World Parliament is held regularly, and all civilizations will vote on multiple topics in each agenda. If the vote is passed, the agenda that is passed will become a supplement to the rules of the game and will apply to the next round. These agendas usually have a noticeable impact, such as the second agenda in the chart below, “The cost of purchasing military units using this type of currency increases by 100% before the next parliament.”
Because my chosen civilization is Sweden, I hope to use technology and cultural leadership to achieve the final victory, so the less the better the war, I voted for this rule, which will greatly limit those who want to spend money to buy the army to wage war. Civilization
So where does the ticket for voting come from? In the game, the ballot is named “Diplomatic Support.” It is usually produced by the positive diplomatic interactions carried out by civilization. To put it bluntly, the more you live in peace with others, seek development together, and work hard for the benefit of all mankind, then the more you receive diplomatic support. Thereby gaining greater voice in the world parliament, in extreme cases, it is not impossible for the world parliament to become a player. It’s very cool to reverse the world’s issues with one’s own strength
And when major events such as war occur, relevant civilizations can also initiate special emergency agendas, call on the world to participate, and directly decide on major events. These decisions will have an impact at the world level, so watch the agenda carefully. Careful use of your voice is a very important strategic choice
“Diplomatic support” as a resource, can also become a bargaining chip between countries, you can buy from others, you can also use it in exchange for the resources you want. Around this system, the final issue of the World Parliament will lead to a new “diplomatic victory”. The civilization with the highest number of votes will receive many diplomatic victory points. When the points are up to standard, this civilization will directly win diplomatic victory
There is one more way to win without resorting to force
Other new things.
The above two are very big changes, and they are the newest things that have the most contact and the strongest sense of presence during the game, so you can come up with them separately. There is a lot of other content expansions, which are not so big, so it is integrated in this part
For the addition of environmental systems, different types of engineering projects are provided in the middle and late stages of the game. For example, dams can reduce flood damage, and canals, tunnels, and railways can transport materials more efficiently
The consumable resources such as oil, uranium mine and coal will now have an impact on the environment together. The early use of carbon-based resources such as oil and coal will accelerate the pace of global warming in advance, aggravating the emergence of disasters, and other technologies. Developed enough to use regenerative resources such as water and wind to generate electricity, although warming will slow down, but the pace of development will be limited. The trade-off between resource exploration and utilization is also one of the choices players need to make in the game..
Furthermore, the current “Civilization 6” has a new numerical system of “discontent” value, I prefer to call it the “revenge” system. Now that condemnation is no longer zero cost, those stupid AIs are finally no longer able to come to condemn you when they are idle. Now bb is going to pay the price. Every negative diplomatic act will accumulate dissatisfaction. When a civilization’s dissatisfaction with another civilization is high enough, it will have various forms of influence, such as low loyalty, as a militant, and so on
In short, when the condemnation is less, the world has indeed become clear, and it is straightforward to do it, simply and decisively
The other is the regular update. Many new civilizations, new wonders, new scenarios, new technology trees and municipal trees, and some new units have been released. The “Doomsday Armor” that has appeared in 5 generations will return, and this cool big man will become the invincible force in the late game
Finally, some convenience features are added, such as the new Empire filter that can see the borders, the production queue function of the production project automatically, and the “Hall of Fame” function that can view and compare the completed game data. These are all based on the original game, and strive to make the player experience more comfortable
Conclusions.
I haven’t experienced this new DLC very deeply yet, but at this stage, the experience of Civilization 6 has become more perfect with the rise and fall and the changing situation. There are regular variables, more strategic and moderate rhythm. Sitting and playing in the office, one day passed without knowing it
Waiting for me to fight a few hundred rounds, the official evaluation will be issued after that, so stay tuned