As everyone knows, this Ubisoft’s “Environmental Blockade 2” is registered on the ps4 platform. How about the adjustment of the ps4 platform? Is it possible to run smoothly and believe that many players are eager to understand. Today, I will share an experience report based on the ps4slim test of “Leo837” to answer your questions
The platform is ps4 version, using slim, 2 generations of beta played for about 30 hours, when writing this, it will not be brushed
In terms of sound, the sound improvement of the firearms was known in the previous demo. What surprised me is the music. In addition to the Ferro and the login music, I feel that the presence is very weak. When the background music is available, I can’t listen to it alone. The 2nd generation of combat music is very burning, and the melody is relatively strong. The listening sound from the end of the film is very good
Screen, I am very disappointed, I don’t know if there is no neutral light source option for the 1st generation of the PC version. After the option is turned on, the contrast of light and dark can be reduced, and the picture becomes softer. I am always in the 1st generation. Playing with a neutral light source, 2 generations do not have this option
2 generations play a little longer, I feel that the eyes are not very comfortable, the contrast of the neutral light source in the 1st generation is not as strong as the 2nd generation. The second generation of the map is used by the friends. In the 2nd generation, the brightness of the close-up is too low, the brightness of the sky is too high, the brightness of the next generation is not so low, and the sky is only exposed to the part near the sun
There are night scenes, dc night lights are very few, day and night screen brightness contrast is too large, very unsuitable. Ny night lights can be seen more clearly, the light does not affect the line of sight, the difference between day and night brightness is small. Of course, this is related to the background of the story, after all, it has been broken for 7 months. The difference between the indoor painting style and the 1st generation is very small, but there are still more places in the 2nd generation of black, and the number of lights is small, and the enemy is not very good at determining the position. I don’t know if I changed it for the sniper to detect the drone. If so, I want to beat people
Texture material 2 is obviously stronger than 1 (nonsense), but the loading speed of the texture is obviously much slower than 1, and the shadow outline is much clearer than 1, this praise
In terms of details, the facial model has improved, but the characters are still very rigid, the eyes are always staring at the front without turning, occasionally blinking, part of the npc head mold and body separation, compared to the 2 generations of enlarged version of the pores I think The first generation is better
There is also the player’s model chin part, the turning of the two sides, I don’t know if the other faces are also like this bird, what the hell
Right, the ear is without ear holes, bad reviews, and this glasses wears me…
Look at the middle line.
2 generation hair feels very small, the npc hair of the explosion head is translucent, and some npcs are like the model of hair and face that was integrated 10 years ago, and the style is not uniform. When I turned on the lights at night, I looked at the lights. The ears and hair of the player’s character were all light. This detail is very good. It is the hair that I see the outline of the bald head
Gun model I think it is better than the 1st generation. It doesn’t matter if you zoom in. Of course, you can’t compare it with the first-line fps, but you won’t zoom in normally. I think this is fine
The above is the experience report of the 2ps4slim version of the whole blockade, I hope to answer the doubts of the friends