3DM “Super Robot Wars T” Review 7.7 points: the last legacy of the Golden Age

“this is the last legacy of the golden age.”

From 1972’s “Devil’s Z” to 2014’s “Paradise Play”, “Machine T” appeared in the same series as other works in the series, but in this battle for 40 years. What impressed me the most was Captain Harlock, who was alone in the face of several times his own enemy without fear. As the first character in the game to play in the “unparalleled” posture, the enemy ship in front of him was accompanied. In 1983, the artillery was specially made for the dust in the Xinghai. The most handsome part was the narration when introducing Harlock and Arcadia: “This is the last legacy of the golden age of mankind.” This sentence is also the VTX three. The best interpretation of the last “Super Robot Wars T” in the song – the last legacy of the Golden Age

The original story of the Golden Age is actually said by Spike.

Just like the overall trend of “machine warfare” in the animation market, the series of “Super Robot Wars”, which is the attachment of “machine warfare”, is naturally not optimistic. It is difficult for me to expect the works after “machine war”. It will bring amazing performance to the players like “Zhan Z”. After all, it is the last battle on the PS2 platform. It is the last stroke at the end of the golden age. The later works are based on the production concept. The past model has made it difficult to exploit the characteristics of the new platform, so sales have been declining year by year, and the golden age of “machine warfare” has gradually ended

The golden age of dying.

The story background of the game happens in the dark age just like the status quo of “machine warfare”. The level of human science and technology does not increase and retreat. The interior of the earth is gradually corrupted. It can only rely on the technology left over from the past to maintain its combat power. In this era, the villains started their activities again. The enemies of the past all appeared. Our protagonist started the way to save the galaxy as an office worker

This is also a self-deprecating of “machine warfare”. It is difficult to create a prosperous life in the past. It can only rely on the accumulation of the past to “renew” the game. The target players of “machine warfare” are actually a series of old players and have a “machine war”. The player of feelings, as far as the whole series is concerned, he knows that his time is over, and the point of office workers saving the world is also to please the hearts of this part of the players

The image of the office worker of the woman is unexpectedly close to the people.

As the copyright can make some progress in the plot, it is actually more unexpected than me, because the previous “machine war” often pays attention to how to reproduce the scene in the original animation, ignoring the overall plot framework, this can be used in this issue. It’s a good thing to make a breakthrough, but the problem still exists. For example, the overall story players are very familiar, and the suspense is weak. In other words, it is very classic and old-fashioned, but it can also be skillfully integrated into this battle. Within acceptable limits

In dealing with the debut works, compared to the first two works in the same series, “Machine T” is still relatively good, the overall style is still the old way of Japanese RPG, interspersed with various hot elements around the theme. Every character has a keyword, and with growth, eventually gaining new abilities after the breakthrough, so friends who are familiar with the old-fashioned Japanese anime and games will not be unfamiliar, plus the rhythm of “Taiwan T” is not as before. Jumping, as well as the overall grand and mournful worldview architecture, so this is currently the best in the “VTX” trilogy

This pair of games has been perfected.

The level design has also achieved the degree of coordination with the plot. As the plot progresses, the difficulty of the level is increasing, and the new forces and enemies are constantly on the scene. It can be said that the only suspense point in the plot of the whole game is “known. The role of the character will appear at what point in time, so the scene when the character debuts is very worthy of attention. It can also be seen that this work has been done in this respect. For example, Captain Harlock made this. The character, the plot and the level design are combined to form a more complete form, but this is only limited to some characters, and the other characters are still in the most classic Japanese RPG

Overall, in terms of the plot, “Machine T” has achieved the best of the trilogy, and is still upstream in the entire “machine war” series, but if compared with other RPGs of this era, the plot design of “machine war” It seems that it is too “nostalgic”. The presentation and overall structure of the bridge segment are the rhythm of the most brilliant era of Japanese RPG, but considering that the game itself is prepared for some of the players, so this is also Nothing wrong

璀璨 The Galaxy Drama.

“Two games” of the “machine war”, one is the performance of the second performance is the performance of the show, the above tells the story, this part we talk about the debut works and performance effects, this work debut works in a wide range, whether it is The time span is still the same as the model, so there is also a very obvious difference in the strength of the model. In short, it is “the higher the strength of the classic armor,” such as Duo Meng, Jia Er, Iron also, “Star Trek”, Kay and Captain Harlock, etc., also includes some of the strong mechs in the previous “machine war” series, these are basically invincible existence, you will feel immediately at the moment you get it. His strength, and their performance is also the best, you can see the eccentric components very clearly

For example, “Star Cowboy” is a small aircraft sharing a field, but the skills are very gorgeous, for example, “Array B” has been separated from the basic “fighting show”, using a more consistent performance style In addition, the performance of Duo’s “Shuffle League” performance is also highly restored to the original animation, and the game also uses a lot of original split mirrors, although there is a suspicion of the trick, but if it is the original powder of the animation I feel pretty good, and I have made some improvements on the basis of the game’s internal restoration. I joined the handsome posture of “the real man will not see the explosion behind him”. For example, the “shuffle alliance” and the final ending effect of Van Gogh are very handsome

StarCraft’s performance is very suitable for the original style.

The BGM of the game is an old-fashioned style, each theme has a theme song, and then there is a lot of common soundtracks in the atmosphere. The part of the universal soundtrack is not much to say. It can only be said to be just right, not good or not tailing. The BGM of the characters is of course very nice and classic. For example, the BGM of “Gun and Sword” and “Star Cowboy” will still reverberate in the ear even if it is off the game. Sometimes it will unconsciously pick up these classic BGMs. It’s very enjoyable to play with the effects in the game, but these feelings are only limited to just getting the mech and learning new skills. After reading too much, I will feel very boring soon, then turn off the performance animation and watch the painting. Collision to catch up

There is no gorgeous performance and BGM stimulation, and finally there is a game system that is very new

Difficult choices.

Reviewing the first two parts, although “Machine Warfare” is constantly improving, this progress is essentially very limited. The plot is the old routine of Japanese RPG. This game is just “how smart.” Incorporating the debut works, the performance effect and BGM also added some game-compatible changes on the basis of “copying”. In general, these changes can not make “machine war” more distinctive, and the game system is also the same

The system of “machine warfare T” inherits the previous structure. In this work, the skill tree is removed, and a simpler training mode is adopted: the resource can be used to acquire the skill, and the powerful model is to invest a lot of resources to obtain higher In addition, this has introduced a support system as an increase in the utilization of the role, which is more in place, because this is a very strategically strong system that is rare in the game, and the rest is basically a type of stacked resource to obtain higher attributes, and As a board game, “machine war T” has a lower utilization rate for the board

The simplified skill system means a higher degree of freedom of cultivation.

There is no balance in the game at present. The strong combination of A is strong. There is no existence. I need to train some mechs for a certain level. This leads to a lot of roles in the week. In limited time, you can only sit on a cold bench. In fact, this is quite unreasonable, because this part of the character is also popular with players. Players who like this part of the character can only harden their scalp. After all, playing this game is for feelings

Overall, although the “machine warfare T” has been updated and improved, but this update and progress is only limited to the “machine war” series, this version does not have the next version of the system added back this way, it is basically difficult to get the part Passers-by players’ attention, so I am still disappointed with this system. The effect of your performance, BGM and the story can be understood by the old players who can walk, but the gameplay part is more or less unchanged

Conclusions.

When I played “Team T”, I couldn’t even feel that this was a 2019 PS4 game. The game concept is still in the past era. Perhaps “Machine” is still intoxicated in his most brilliant era. Just like the dilemma of the “machine war” theme itself, facing the other types of shocks in the market, “machine warfare” is gradually losing competitiveness

“The last legacy of the Golden Age” may be more than just the golden age of the game, the golden age of the Japanese RPG, or the golden age of the “machine war” theme, perhaps the same “machine war T “I will always keep the past, and it is a lucky thing to play such a nostalgic game today.”

But as a game, “Machine T” is obviously disqualified, because his core is obviously far behind. In the current environment, the “machine war” theme needs a kind of energy that can be injected into it. The work of “the war of war” is also the dilemma of “machine warfare”