Affix selection: Head: Agile, cluster injury, explosion rate (physical energy), hole; Shoulder: Agility, physical fitness (consumption reduction), range injury, CDR; Clothes: agility, physical fitness, total resistance (see the situation for life% or elite reduction), 3 holes; Gloves: Burst, Explosion Rate, CDR (Physical Energy), Range Injury (Agility); Legs: agility, physical strength, total resistance, 2 holes; Feet: Agility, physical fitness, total resistance, and cluster injury; Bracers: agility, physical ability (hit back), elemental damage, explosion rate; Belt: Agility, physical strength, total resistance, % of life; Necklace: Elemental injury, blast, explosion rate, hole; Ring 1 (Rose): Agility, blast, blast rate, and injury (if you use a lion, you can change to a range of injuries or CDRs), holes; Ring 2: Burst, explosion rate, and injury (if you use a lion, you can change to a range of injuries or CDRs), holes; Master: ED, hit back, range damage (agile), hole (there is no good means of recovery for the plundering bundle, the weapon has to hit a hit); Deputy: Agility, attack speed, explosion rate, CDR (range injury), wash the arrow tower injury into a cluster injury. 2, the cluster arrow skills detailed: Range: 65 yards (except for the rune other than the cluster bomb, click